I am designing a Photoshop-style web application running on the HTML5 Canvas element. The program runs well and is very speedy until I add blend modes into the equation. I achieve blend modes by merging each canvas element into one and combining each pixel from each canvas using the right blend modes starting from the bottom canvas.
for (int i=0; i<width*height*4; i+=4) {
var base = [layer[0][i],layer[0][i+1],layer[0][i+2],layer[0][i+3]];
var nextLayerPixel = [layer[1][i],layer[1][i+1],layer[1][i+2],layer[1][i+3]];
//Apply first blend between first and second layer
basePixel = blend(base,nextLayerPixel);
for(int j=0;j+1 != layer.length;j++){
//Apply subsequent blends here to basePixel
nextLayerPixel = [layer[j+1][i],layer[j+1][i+1],layer[j+1][i+2],layer[j+1][i+3]];
basePixel = blend(basePixel,nextLayerPixel);
}
pixels[i] = base[0];
pixels[i+1] = base[1];
pixels[i+2] = base[2];
pixels[i+3] = base[3];
}
canvas.getContext('2d').putImageData(imgData,x,y);
With it calling blend for different blend modes. My 'normal' blend mode is as follows:
var blend = function(base,blend) {
var fgAlpha = blend[3]/255;
var bgAlpha = (1-blend[3]/255)*base[3]/255;
blend[0] = (blend[0]*fgAlpha+base[0]*bgAlpha);
blend[1] = (blend[1]*fgAlpha+base[1]*bgAlpha);
blend[2] = (blend[2]*fgAlpha+base[2]*bgAlpha);
blend[3] = ((blend[3]/255+base[3])-(blend[3]/255*base[3]))*255;
return blend;
}
My test results in Chrome (yielding some of the best out of the tested browsers) was around 400ms blending three layers together on a canvas 620x385 (238,700 pixels).
This is a very small implementation as most projects will be larger in size and include more layers which will make the execution time skyrocket under this method.
I'm wondering if there is any faster way to combine two canvas contexts with a blend mode without having to go through every pixel.
nextLayerPixel
? How do you create it and why do you change it in theblend
function (second parameter)? – Bergi