At mouseDown and mouseDragged:
locll = [self convertPoint: [event locationInWindow] fromView:nil];
NSValue *locationValuell = [NSValue valueWithPoint:locll];
[vertices addObject:locationValuell];
at mouseUp
NSString *index = [NSString stringWithFormat:@"%d", aIndex++];
[aDict setObject:vertices forKey:index];
NSArray *allKeys = [aDict allKeys];
NSLog(@"dict count: %ld", [allKeys count]);
NSString *index1 = [NSString stringWithFormat:@"%d", aIndex];
NSMutableArray *a = [aDict objectForKey:index1];
NSLog(@"a count:%li", [a count]);
at initWithCoder
int aIndex = 0;
dict count returns how many objects are stored in dictionary. And it works. But later when I try to get array back from dictionary, I check how much objects array has ([a count]) and it returns 0. So i guess NSMutableDictionary empties my NSMutableArray, or I am taking it back in wrong way.