I'm working on a 2D four-side scrolling game and I am currently implementing collisions. I was surprised to see that there is no pixel-perfect collision library implemented in the standard library, and so I wrote my own collision "engine" with geometrical forms to represent non-geometrical figures. For now, it works fine, but I really want to know if there's a way to just get it all over with, thanks to a well-built library. If anyone knows of one, please share it.
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I recommend you to take a look to AndEngine. You can see one video here about 2d pixel perfect collision: