I am in the process of making something a little more general use case based, such as the ability to convert time to an estimated amount of instructions and vice versa.
The project homepage is @ http://net7mma.codeplex.com
The code starts like this: (I think)
#region Copyright
/*
This file came from Managed Media Aggregation, You can always find the latest version @ https://net7mma.codeplex.com/
[email protected] / (SR. Software Engineer ASTI Transportation Inc. http://www.asti-trans.com)
Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction,
* including without limitation the rights to :
* use,
* copy,
* modify,
* merge,
* publish,
* distribute,
* sublicense,
* and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
*
* [email protected] should be contacted for further details.
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
*
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE,
* ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* v//
*/
#endregion
namespace Media.Concepts.Classes
{
//Windows.Media.Clock has a fairly complex but complete API
/// <summary>
/// Provides a clock with a given offset and calendar.
/// </summary>
public class Clock : Media.Common.BaseDisposable
{
static bool GC = false;
#region Fields
/// <summary>
/// Indicates when the clock was created
/// </summary>
public readonly System.DateTimeOffset Created;
/// <summary>
/// The calendar system of the clock
/// </summary>
public readonly System.Globalization.Calendar Calendar;
/// <summary>
/// The amount of ticks which occur per update of the <see cref="System.Environment.TickCount"/> member.
/// </summary>
public readonly long TicksPerUpdate;
/// <summary>
/// The amount of instructions which occured when synchronizing with the system clock.
/// </summary>
public readonly long InstructionsPerClockUpdate;
#endregion
#region Properties
/// <summary>
/// The TimeZone offset of the clock from UTC
/// </summary>
public System.TimeSpan Offset { get { return Created.Offset; } }
/// <summary>
/// The average amount of operations per tick.
/// </summary>
public long AverageOperationsPerTick { get { return InstructionsPerClockUpdate / TicksPerUpdate; } }
/// <summary>
/// The <see cref="System.TimeSpan"/> which represents <see cref="TicksPerUpdate"/> as an amount of time.
/// </summary>
public System.TimeSpan SystemClockResolution { get { return System.TimeSpan.FromTicks(TicksPerUpdate); } }
/// <summary>
/// Return the current system time in the TimeZone offset of this clock
/// </summary>
public System.DateTimeOffset Now { get { return System.DateTimeOffset.Now.ToOffset(Offset).Add(new System.TimeSpan((long)(AverageOperationsPerTick / System.TimeSpan.TicksPerMillisecond))); } }
/// <summary>
/// Return the current system time in the TimeZone offset of this clock converter to UniversalTime.
/// </summary>
public System.DateTimeOffset UtcNow { get { return Now.ToUniversalTime(); } }
//public bool IsUtc { get { return Offset == System.TimeSpan.Zero; } }
//public bool IsDaylightSavingTime { get { return Created.LocalDateTime.IsDaylightSavingTime(); } }
#endregion
#region Constructor
/// <summary>
/// Creates a clock using the system's current timezone and calendar.
/// The system clock is profiled to determine it's accuracy
/// <see cref="System.DateTimeOffset.Now.Offset"/>
/// <see cref="System.Globalization.CultureInfo.CurrentCulture.Calendar"/>
/// </summary>
public Clock(bool shouldDispose = true)
: this(System.DateTimeOffset.Now.Offset, System.Globalization.CultureInfo.CurrentCulture.Calendar, shouldDispose)
{
try { if (false == GC && System.Runtime.GCSettings.LatencyMode != System.Runtime.GCLatencyMode.NoGCRegion) GC = System.GC.TryStartNoGCRegion(0); }
catch { }
finally
{
System.Threading.Thread.BeginCriticalRegion();
//Sample the TickCount
long ticksStart = System.Environment.TickCount,
ticksEnd;
//Continually sample the TickCount. while the value has not changed increment InstructionsPerClockUpdate
while ((ticksEnd = System.Environment.TickCount) == ticksStart) ++InstructionsPerClockUpdate; //+= 4; Read,Assign,Compare,Increment
//How many ticks occur per update of TickCount
TicksPerUpdate = ticksEnd - ticksStart;
System.Threading.Thread.EndCriticalRegion();
}
}
/// <summary>
/// Constructs a new clock using the given TimeZone offset and Calendar system
/// </summary>
/// <param name="timeZoneOffset"></param>
/// <param name="calendar"></param>
/// <param name="shouldDispose">Indicates if the instace should be diposed when Dispose is called.</param>
public Clock(System.TimeSpan timeZoneOffset, System.Globalization.Calendar calendar, bool shouldDispose = true)
{
//Allow disposal
ShouldDispose = shouldDispose;
Calendar = System.Globalization.CultureInfo.CurrentCulture.Calendar;
Created = new System.DateTimeOffset(System.DateTime.Now, timeZoneOffset);
}
#endregion
#region Overrides
public override void Dispose()
{
if (false == ShouldDispose) return;
base.Dispose();
try
{
if (System.Runtime.GCSettings.LatencyMode == System.Runtime.GCLatencyMode.NoGCRegion)
{
System.GC.EndNoGCRegion();
GC = false;
}
}
catch { }
}
#endregion
//Methods or statics for OperationCountToTimeSpan? (Estimate)
public void NanoSleep(int nanos)
{
Clock.NanoSleep((long)nanos);
}
public static void NanoSleep(long nanos)
{
System.Threading.Thread.BeginCriticalRegion();
NanoSleep(ref nanos);
System.Threading.Thread.EndCriticalRegion();
}
static void NanoSleep(ref long nanos)
{
try
{
unchecked
{
while (Common.Binary.Clamp(--nanos, 0, 1) >= 2)
{
/* if(--nanos % 2 == 0) */
NanoSleep(long.MinValue); //nanos -= 1 + (ops / (ulong)AverageOperationsPerTick);// *10;
}
}
}
catch
{
return;
}
}
}
}
Once you have some type of layman clock implementation you advance to something like a Timer
/// <summary>
/// Provides a Timer implementation which can be used across all platforms and does not rely on the existing Timer implementation.
/// </summary>
public class Timer : Common.BaseDisposable
{
readonly System.Threading.Thread m_Counter; // m_Consumer, m_Producer
internal System.TimeSpan m_Frequency;
internal ulong m_Ops = 0, m_Ticks = 0;
bool m_Enabled;
internal System.DateTimeOffset m_Started;
public delegate void TickEvent(ref long ticks);
public event TickEvent Tick;
public bool Enabled { get { return m_Enabled; } set { m_Enabled = value; } }
public System.TimeSpan Frequency { get { return m_Frequency; } }
internal ulong m_Bias;
//
//Could just use a single int, 32 bits is more than enough.
//uint m_Flags;
//
readonly internal Clock m_Clock = new Clock();
readonly internal System.Collections.Generic.Queue<long> Producer;
void Count()
{
System.Threading.Thread Event = new System.Threading.Thread(new System.Threading.ThreadStart(() =>
{
System.Threading.Thread.BeginCriticalRegion();
long sample;
AfterSample:
try
{
Top:
System.Threading.Thread.CurrentThread.Priority = System.Threading.ThreadPriority.Highest;
while (m_Enabled && Producer.Count >= 1)
{
sample = Producer.Dequeue();
Tick(ref sample);
}
System.Threading.Thread.CurrentThread.Priority = System.Threading.ThreadPriority.Lowest;
if (false == m_Enabled) return;
while (m_Enabled && Producer.Count == 0) if(m_Counter.IsAlive) m_Counter.Join(0); //++m_Ops;
goto Top;
}
catch { if (false == m_Enabled) return; goto AfterSample; }
finally { System.Threading.Thread.EndCriticalRegion(); }
}))
{
IsBackground = false,
Priority = System.Threading.ThreadPriority.AboveNormal
};
Event.TrySetApartmentState(System.Threading.ApartmentState.MTA);
Event.Start();
Approximate:
ulong approximate = (ulong)Common.Binary.Clamp((m_Clock.AverageOperationsPerTick / (Frequency.Ticks + 1)), 1, ulong.MaxValue);
try
{
m_Started = m_Clock.Now;
System.Threading.Thread.BeginCriticalRegion();
unchecked
{
Start:
if (IsDisposed) return;
switch (++m_Ops)
{
default:
{
if (m_Bias + ++m_Ops >= approximate)
{
System.Threading.Thread.CurrentThread.Priority = System.Threading.ThreadPriority.Highest;
Producer.Enqueue((long)m_Ticks++);
ulong x = ++m_Ops / approximate;
while (1 > --x /*&& Producer.Count <= m_Frequency.Ticks*/) Producer.Enqueue((long)++m_Ticks);
m_Ops = (++m_Ops * m_Ticks) - (m_Bias = ++m_Ops / approximate);
System.Threading.Thread.CurrentThread.Priority = System.Threading.ThreadPriority.Lowest;
}
if(Event != null) Event.Join(m_Frequency);
goto Start;
}
}
}
}
catch (System.Threading.ThreadAbortException) { if (m_Enabled) goto Approximate; System.Threading.Thread.ResetAbort(); }
catch (System.OutOfMemoryException) { if ((ulong)Producer.Count > approximate) Producer.Clear(); if (m_Enabled) goto Approximate; }
catch { if (m_Enabled) goto Approximate; }
finally
{
Event = null;
System.Threading.Thread.EndCriticalRegion();
}
}
public Timer(System.TimeSpan frequency)
{
Producer = new System.Collections.Generic.Queue<long>((int)(m_Frequency = frequency).Ticks * 10);
m_Counter = new System.Threading.Thread(new System.Threading.ThreadStart(Count))
{
IsBackground = false,
Priority = System.Threading.ThreadPriority.AboveNormal
};
m_Counter.TrySetApartmentState(System.Threading.ApartmentState.MTA);
Tick = delegate { m_Ops += 1 + m_Bias; };
}
public void Start()
{
if (m_Enabled) return;
m_Enabled = true;
m_Counter.Start();
var p = System.Threading.Thread.CurrentThread.Priority;
System.Threading.Thread.CurrentThread.Priority = System.Threading.ThreadPriority.Lowest;
while (m_Ops == 0) m_Counter.Join(0); //m_Clock.NanoSleep(0);
System.Threading.Thread.CurrentThread.Priority = p;
}
public void Stop()
{
m_Enabled = false;
}
void Change(System.TimeSpan interval, System.TimeSpan dueTime)
{
m_Enabled = false;
m_Frequency = interval;
m_Enabled = true;
}
delegate void ElapsedEvent(object sender, object args);
public override void Dispose()
{
if (IsDisposed) return;
base.Dispose();
Stop();
try { m_Counter.Abort(m_Frequency); }
catch (System.Threading.ThreadAbortException) { System.Threading.Thread.ResetAbort(); }
catch { }
Tick = null;
//Producer.Clear();
}
}
Then you can really replicate some logic using something like
/// <summary>
/// Provides a completely managed implementation of <see cref="System.Diagnostics.Stopwatch"/> which expresses time in the same units as <see cref="System.TimeSpan"/>.
/// </summary>
public class Stopwatch : Common.BaseDisposable
{
internal Timer Timer;
long Units;
public bool Enabled { get { return Timer != null && Timer.Enabled; } }
public double ElapsedMicroseconds { get { return Units * Media.Common.Extensions.TimeSpan.TimeSpanExtensions.TotalMicroseconds(Timer.Frequency); } }
public double ElapsedMilliseconds { get { return Units * Timer.Frequency.TotalMilliseconds; } }
public double ElapsedSeconds { get { return Units * Timer.Frequency.TotalSeconds; } }
//public System.TimeSpan Elapsed { get { return System.TimeSpan.FromMilliseconds(ElapsedMilliseconds / System.TimeSpan.TicksPerMillisecond); } }
public System.TimeSpan Elapsed
{
get
{
switch (Units)
{
case 0: return System.TimeSpan.Zero;
default:
{
System.TimeSpan taken = System.DateTime.UtcNow - Timer.m_Started;
return taken.Add(new System.TimeSpan(Units * Timer.Frequency.Ticks));
//System.TimeSpan additional = new System.TimeSpan(Media.Common.Extensions.Math.MathExtensions.Clamp(Units, 0, Timer.Frequency.Ticks));
//return taken.Add(additional);
}
}
//////The maximum amount of times the timer can elapse in the given frequency
////double maxCount = (taken.TotalMilliseconds / Timer.Frequency.TotalMilliseconds) / ElapsedMilliseconds;
////if (Units > maxCount)
////{
//// //How many more times the event was fired than needed
//// double overage = (maxCount - Units);
//// additional = new System.TimeSpan(System.Convert.ToInt64(Media.Common.Extensions.Math.MathExtensions.Clamp(Units, overage, maxCount)));
//// //return taken.Add(new System.TimeSpan((long)Media.Common.Extensions.Math.MathExtensions.Clamp(Units, overage, maxCount)));
////}
//////return taken.Add(new System.TimeSpan(Units));
}
}
public void Start()
{
if (Enabled) return;
Units = 0;
//Create a Timer that will elapse every OneTick //`OneMicrosecond`
Timer = new Timer(Media.Common.Extensions.TimeSpan.TimeSpanExtensions.OneTick);
//Handle the event by incrementing count
Timer.Tick += Count;
Timer.Start();
}
public void Stop()
{
if (false == Enabled) return;
Timer.Stop();
Timer.Dispose();
}
void Count(ref long count) { ++Units; }
}
Finally, create something semi useful e.g. a Bus and then perhaps a virtual screen to emit data to the bus...
public abstract class Bus : Common.CommonDisposable
{
public readonly Timer Clock = new Timer(Common.Extensions.TimeSpan.TimeSpanExtensions.OneTick);
public Bus() : base(false) { Clock.Start(); }
}
public class ClockedBus : Bus
{
long FrequencyHz, Maximum, End;
readonly Queue<byte[]> Input = new Queue<byte[]>(), Output = new Queue<byte[]>();
readonly double m_Bias;
public ClockedBus(long frequencyHz, double bias = 1.5)
{
m_Bias = bias;
cache = Clock.m_Clock.InstructionsPerClockUpdate / 1000;
SetFrequency(frequencyHz);
Clock.Tick += Clock_Tick;
Clock.Start();
}
public void SetFrequency(long frequencyHz)
{
FrequencyHz = frequencyHz;
//Clock.m_Frequency = new TimeSpan(Clock.m_Clock.InstructionsPerClockUpdate / 1000);
//Maximum = System.TimeSpan.TicksPerSecond / Clock.m_Clock.InstructionsPerClockUpdate;
//Maximum = Clock.m_Clock.InstructionsPerClockUpdate / System.TimeSpan.TicksPerSecond;
Maximum = cache / (cache / FrequencyHz);
Maximum *= System.TimeSpan.TicksPerSecond;
Maximum = (cache / FrequencyHz);
End = Maximum * 2;
Clock.m_Frequency = new TimeSpan(Maximum);
if (cache < frequencyHz * m_Bias) throw new Exception("Cannot obtain stable clock");
Clock.Producer.Clear();
}
public override void Dispose()
{
ShouldDispose = true;
Clock.Tick -= Clock_Tick;
Clock.Stop();
Clock.Dispose();
base.Dispose();
}
~ClockedBus() { Dispose(); }
long sample = 0, steps = 0, count = 0, avg = 0, cache = 1;
void Clock_Tick(ref long ticks)
{
if (ShouldDispose == false && false == IsDisposed)
{
//Console.WriteLine("@ops=>" + Clock.m_Ops + " @ticks=>" + Clock.m_Ticks + " @Lticks=>" + ticks + "@=>" + Clock.m_Clock.Now.TimeOfDay + "@=>" + (Clock.m_Clock.Now - Clock.m_Clock.Created));
steps = sample;
sample = ticks;
++count;
System.ConsoleColor f = System.Console.ForegroundColor;
if (count <= Maximum)
{
System.Console.BackgroundColor = ConsoleColor.Yellow;
System.Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("count=> " + count + "@=>" + Clock.m_Clock.Now.TimeOfDay + "@=>" + (Clock.m_Clock.Now - Clock.m_Clock.Created) + " - " + DateTime.UtcNow.ToString("MM/dd/yyyy hh:mm:ss.ffffff tt"));
avg = Maximum / count;
if (Clock.m_Clock.InstructionsPerClockUpdate / count > Maximum)
{
System.Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("---- Over InstructionsPerClockUpdate ----" + FrequencyHz);
}
}
else if (count >= End)
{
System.Console.BackgroundColor = ConsoleColor.Black;
System.Console.ForegroundColor = ConsoleColor.Blue;
avg = Maximum / count;
Console.WriteLine("avg=> " + avg + "@=>" + FrequencyHz);
count = 0;
}
}
}
//Read, Write at Frequency
}
public class VirtualScreen
{
TimeSpan RefreshRate;
bool VerticalSync;
int Width, Height;
Common.MemorySegment DisplayMemory, BackBuffer, DisplayBuffer;
}
Here is how I tested the StopWatch
internal class StopWatchTests
{
public void TestForOneMicrosecond()
{
System.Collections.Generic.List<System.Tuple<bool, System.TimeSpan, System.TimeSpan>> l = new System.Collections.Generic.List<System.Tuple<bool, System.TimeSpan, System.TimeSpan>>();
//Create a Timer that will elapse every `OneMicrosecond`
for (int i = 0; i <= 250; ++i) using (Media.Concepts.Classes.Stopwatch sw = new Media.Concepts.Classes.Stopwatch())
{
var started = System.DateTime.UtcNow;
System.Console.WriteLine("Started: " + started.ToString("MM/dd/yyyy hh:mm:ss.ffffff tt"));
//Define some amount of time
System.TimeSpan sleepTime = Media.Common.Extensions.TimeSpan.TimeSpanExtensions.OneMicrosecond;
System.Diagnostics.Stopwatch testSw = new System.Diagnostics.Stopwatch();
//Start
testSw.Start();
//Start
sw.Start();
while (testSw.Elapsed.Ticks < sleepTime.Ticks - (Common.Extensions.TimeSpan.TimeSpanExtensions.OneTick + Common.Extensions.TimeSpan.TimeSpanExtensions.OneTick).Ticks)
sw.Timer.m_Clock.NanoSleep(0); //System.Threading.Thread.SpinWait(0);
//Sleep the desired amount
//System.Threading.Thread.Sleep(sleepTime);
//Stop
testSw.Stop();
//Stop
sw.Stop();
var finished = System.DateTime.UtcNow;
var taken = finished - started;
var cc = System.Console.ForegroundColor;
System.Console.WriteLine("Finished: " + finished.ToString("MM/dd/yyyy hh:mm:ss.ffffff tt"));
System.Console.WriteLine("Sleep Time: " + sleepTime.ToString());
System.Console.WriteLine("Real Taken Total: " + taken.ToString());
if (taken > sleepTime)
{
System.Console.ForegroundColor = System.ConsoleColor.Red;
System.Console.WriteLine("Missed by: " + (taken - sleepTime));
}
else
{
System.Console.ForegroundColor = System.ConsoleColor.Green;
System.Console.WriteLine("Still have: " + (sleepTime - taken));
}
System.Console.ForegroundColor = cc;
System.Console.WriteLine("Real Taken msec Total: " + taken.TotalMilliseconds.ToString());
System.Console.WriteLine("Real Taken sec Total: " + taken.TotalSeconds.ToString());
System.Console.WriteLine("Real Taken μs Total: " + Media.Common.Extensions.TimeSpan.TimeSpanExtensions.TotalMicroseconds(taken).ToString());
System.Console.WriteLine("Managed Taken Total: " + sw.Elapsed.ToString());
System.Console.WriteLine("Diagnostic Taken Total: " + testSw.Elapsed.ToString());
System.Console.WriteLine("Diagnostic Elapsed Seconds Total: " + ((testSw.ElapsedTicks / (double)System.Diagnostics.Stopwatch.Frequency)));
//Write the rough amount of time taken in micro seconds
System.Console.WriteLine("Managed Time Estimated Taken: " + sw.ElapsedMicroseconds + "μs");
//Write the rough amount of time taken in micro seconds
System.Console.WriteLine("Diagnostic Time Estimated Taken: " + Media.Common.Extensions.TimeSpan.TimeSpanExtensions.TotalMicroseconds(testSw.Elapsed) + "μs");
System.Console.WriteLine("Managed Time Estimated Taken: " + sw.ElapsedMilliseconds);
System.Console.WriteLine("Diagnostic Time Estimated Taken: " + testSw.ElapsedMilliseconds);
System.Console.WriteLine("Managed Time Estimated Taken: " + sw.ElapsedSeconds);
System.Console.WriteLine("Diagnostic Time Estimated Taken: " + testSw.Elapsed.TotalSeconds);
if (sw.Elapsed < testSw.Elapsed)
{
System.Console.WriteLine("Faster than Diagnostic StopWatch");
l.Add(new System.Tuple<bool, System.TimeSpan, System.TimeSpan>(true, sw.Elapsed, testSw.Elapsed));
}
else if (sw.Elapsed > testSw.Elapsed)
{
System.Console.WriteLine("Slower than Diagnostic StopWatch");
l.Add(new System.Tuple<bool, System.TimeSpan, System.TimeSpan>(false, sw.Elapsed, testSw.Elapsed));
}
else
{
System.Console.WriteLine("Equal to Diagnostic StopWatch");
l.Add(new System.Tuple<bool, System.TimeSpan, System.TimeSpan>(true, sw.Elapsed, testSw.Elapsed));
}
}
int w = 0, f = 0;
var cc2 = System.Console.ForegroundColor;
foreach (var t in l)
{
if (t.Item1)
{
System.Console.ForegroundColor = System.ConsoleColor.Green;
++w; System.Console.WriteLine("Faster than Diagnostic StopWatch by: " + (t.Item3 - t.Item2));
}
else
{
System.Console.ForegroundColor = System.ConsoleColor.Red;
++f; System.Console.WriteLine("Slower than Diagnostic StopWatch by: " + (t.Item2 - t.Item3));
}
}
System.Console.ForegroundColor = System.ConsoleColor.Green;
System.Console.WriteLine("Wins = " + w);
System.Console.ForegroundColor = System.ConsoleColor.Red;
System.Console.WriteLine("Loss = " + f);
System.Console.ForegroundColor = cc2;
}
}