0
votes

When a texture contains the frames for a single animation, is there any performance gain going via a CCSpriteBatchNode for creating the animation ? I guess you will never draw two sprites at the same time, and there is no real 'batching' involved.

1

1 Answers

0
votes

CCSpriteBatchNode allows you to draw much more faster big amount of sprites. So, in case of just single sprite with frame animation there should be no difference at all.