I have struggled for the past 3 weeks trying to figure this out. If anyone could help me I would appreciate it so much.
I'm developing a game similar to Geometry Wars in where I have a triangle in the middle of the screen which you can move around.
The problem is I need the triangle to rotate and face toward the direction of the mouse curser. I don't need to worry about the z-axis per-say as I always have the camera in a fixed position (z=500) and I am treating the scene as a "2D scene" - all the action occurs on the z=0 plane.
Calculating the angle between the triangle and the mouse is elementary:
targetAngle = Math.atan2(mouseCoord.y-this.position.y, mouseCoord.x-this.position.x)
where this is the mesh.
The problem is that the mouseCoords are in standed Dom window format whilst the position of the triangle is in Three.js format.
Q) How would I convert the mouse coords to represent the coords on the z=0 plane where the triangle is?
I have tryed so many ways including ray intersection but nothing works ;(
Thank you all for your help and thank you so much for an amazing framework!!!!