I have a custom UIView that contains an interactive drawing that is drawn in the drawRect function of the view. On the iPad the drawing size is 1024 x 768. For the iPhone I shrink the drawing for the iPhone using CGContextScaleCTM. To keep the proper aspect ratio on my drawings I shrink the view to 480 x 360 and set the y value of the view to -20 (effectively cropping 20 pixels off the top and bottom of the View, which is fine). Everything looks correct now, but I need to convert the touch coordinates from iPhone to iPad coordinates for the interactive portions of my view to work. If I make the uiview 320 high and use
point.y *=768/320
for converting the y value the locations are correct (but my drawing is distorted) I've done some tests hard coding point in so I know this should work but I'm having a hard time getting the math to work with the crop. Here is what I have so far:
CGPoint point = [[touches anyObject] locationInView:self.view];
[self endTouch:&point];
NSLog(@"true point: %@",NSStringFromCGPoint(point));
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
point.x *= 1024/480;
point.y *= 768/360;
NSLog(@"corrected point: %@",NSStringFromCGPoint(point));
}
Can anybody help me with doing this conversion? Thanks!