I am trying to draw a sprite with NSImage using the drawInRect method. I noticed quickly that the coordinates passed in the rects are not in pixels but in points. I need to draw my sprites with pixel level accuracy, as each sprite is say exactly 73x92 pixels in dimensions.
In short, it seems I need either one of the following: 1) NSImage to accept my rects that are in pixels not some other unit. 2) a very accurate conversion from pixel to NSImage units such that addressing a pixel will not lead to any blurriness due to anti-aliasing effects.