Since the iPad 3 has a retina display, I start to worry about the amount of "image spam" in universal binaries on iPhone and iPod touch devices. Obviously they don't need those resources.
I never really checked, but maybe someone knows this: When an iPhone downloads a universal binary, does the App Store automatically ship a version where all the heavy iPad graphics have been stripped out? Or is the iPhone or iPod touch flooded with content that's only needed on the iPad?
Are there any ways to make a universal binary "intelligent" such that iPads only receive iPad resources while iPhones only receive iPhone resources?
In my case I have a 10 MB universal app. Upgrading this to retina iPad would mean iPod touch users will suffer from doubled file size.