I am trying to work through some low memory conditions using instruments. I can watch memory consumption in the Physical Memory Free monitor drop down to a couple of MB, even though Allocations shows that All Allocations is about 3 MB and Overall Bytes is 34 MB.
I have started to experience crashing since I moved some operations to a separate thread with an NSOperationQueue. But I wasn't using instruments before the change. Nevertheless, I'm betting I did something that I can undo to stop the crashes.
By the way, it is much more stable without instruments or the debugger connected.
I have the leaks down to almost none (maybe a hundred bytes max before a crash).
When I look at Allocations, I only see very primitive objects. And the total memory reported by it is also very low. So I cant see how my app is causing these low memory warnings.
When I look at Heap Shots from the start up, I don't see more than about 3 MB there, between the baseline and the sum of all the heap growth values.
What should I be looking at to find where the problem is? Can I isolate it to one of my view controller instances, for example? Or to one of my other instances?
What I have done: I powered the device off and back on, and this made a significant improvement. Instruments is not reporting a low memory warning. Also, I noticed that Physical Free Memory at start up was only about 7 MB before restarting, and its about 60 MB after restarting.
However, I am seeing a very regular (periodic) drop in Physical Free Memory, dropping from 43 MB to 6 MB (an then back up to 43 MB). I would like to knwo what it causing that. I don't have any timers running in this app. (I do have some performSelector:afterDelay:, but those aren't active during these tests.)
I am not using ARC.