I realize that Unity is a game engine and XNA is just a framework, but it seems like either platform could potentially work for this purpose.
Which platform has more support in the regard of built-in or community built code/open source projects related to RTS games?
I know that there is going to be a lot of scripting/programming involved either way but if I didn't have to worry about making my own fast and efficient collision detection, pathfinding algorithms, client/server networking (the more nitty gritty stuff), it would greatly speed up development and allow me to concentrate more on the gameplay and design.