I'm somewhat used to the concept of refcounting through COM and I'm somewhat new to shared_ptr. There are several nice properties with CComPtr that I don't find in shared_ptr, and I'm wondering what are the pattern that prevent missuse of shared_ptr.
The AddRef/Release pattern guarantees there is only one refcount per object (the refcount is stored on the object itself), so it's safe, when you have a random pointer to create a CComPtr around it. On the other hand, shared_ptr has a separate refcount pointer, so it's unsafe to create a new shared_ptr on an object (why does the standard provide a constructor that takes a T* on shared_ptr if it's so unsafe to do?). That seems such a big limitation that I don't understand how one can use shared_ptrs...
A bit corner case: something that I've done in the past with AddRef/Release: I want a container of "weak references" to IFoos (for example a map from URL to IConnection or something). With weak_ptr, I can do that but my collection won't "clean itself up", I'll have expired pointers in it. With Release, I can implement my own weak pointer (a bit of work) that actually cleans up the collection. Is there an alternative with shared/weak_ptr?
Intuitively, there is a performance penalty in doing two memory allocations to create an object (one for the refcount, one for the object) compared to the IUnknown world where you do only one. There is also a locality penalty when accessing the object (assuming that an AddRef is frequently followed by reading the content of the object, which seems likely). Has the cost of both approaches been compared?
make_shared. Otherwise, please post your actual use case, as it is hard to argue in thin air.shared_ptris pretty good, but it's not the only solution for all situations. - Kerrek SBmake_shareddoesn't require that. All implementations will do it, but it's not strictly a requirement. - Nicol Bolas