I have added an overlay to my MKMapView using the addOverlay: method. The overlay was made using MKPolyline and stroked using MKPolylineView. The stroke color is blue, with an alpha value of 0.7.
When the view initially loads, the overlay is drawn correctly but the surrounding areas of the overlay are blue as well... When I pinch & zoom out, the blue area is still there but it adjusts to my new zoom level. This is somewhat hard to describe... but basically I have a small rectangle of "normal map" trapped inside a larger rectangle that is blue.
It will disappear when I zoom out to view the entire country and when I zoom back in everything is normal.
I think this may be caused by me not implementing the MKOverlayProtocol correctly?
If anyone has any ideas please throw them my way...
EDIT:
Here is the code that creates the MKPolyline and the delegate method.
-(MKPolyline *)bluePolyline
{
CLLocationCoordinate2D bluePoints[16];
bluePoints[0] = CLLocationCoordinate2DMake(27.526483, -97.882454);
bluePoints[1] = CLLocationCoordinate2DMake(27.526407, -97.887883);
bluePoints[2] = CLLocationCoordinate2DMake(27.527244, -97.887905);
bluePoints[3] = CLLocationCoordinate2DMake(27.527282, -97.887304);
bluePoints[4] = CLLocationCoordinate2DMake(27.527577, -97.887304);
bluePoints[5] = CLLocationCoordinate2DMake(27.527596, -97.885727);
bluePoints[6] = CLLocationCoordinate2DMake(27.530194, -97.88577); //Seale St. & Corrale Ave.
bluePoints[7] = CLLocationCoordinate2DMake(27.530213, -97.883892); //Retama & Corral Ave.
bluePoints[8] = CLLocationCoordinate2DMake(27.530279,-97.881907);
bluePoints[9] = CLLocationCoordinate2DMake(27.530337,-97.880201);
bluePoints[10] = CLLocationCoordinate2DMake(27.530356,-97.877959);
bluePoints[11] = CLLocationCoordinate2DMake(27.52753,-97.877884); //West C Ave. & Armstrong
bluePoints[12] = CLLocationCoordinate2DMake(27.527492,-97.878367);
bluePoints[13] = CLLocationCoordinate2DMake(27.527397,-97.878817);
bluePoints[14] = CLLocationCoordinate2DMake(27.527349,-97.882454);
bluePoints[15] = CLLocationCoordinate2DMake(27.526483, -97.882453);
if(bluePolyline == nil)
{
bluePolyline = [MKPolyline polylineWithCoordinates:bluePoints count:16];
}
bluePolyline.title = @"Blue Route";
_bluePolyline = bluePolyline;
return _bluePolyline;
}
- (MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id <MKOverlay>)overlay
{
MKPolylineView *aView = [[MKPolylineView alloc] initWithPolyline:(MKPolyline *)overlay];
//aView.fillColor = [[UIColor cyanColor] colorWithAlphaComponent:0.2];
aView.strokeColor = [[UIColor blueColor] colorWithAlphaComponent:0.6];
aView.lineWidth = 10;
return aView;
}
bluePolyline
method, abluePolyline
ivar, and a_bluePolyline
ivar? The polyline coordinates and viewForOverlay look ok. How are you calling thebluePolyline
method and from where? – user467105bluePolyline
is called from my "model". The name if my model isMapBrain
. So I created an instance of my model in my View Controller like thisMapBrain *mapBrain
of course I "alloc" "init" as well. I then sayself.mapBrain.bluePolyline
and it returns a new MKPolyline if one does not exist already. – Johnny GamezMKOverlay
protocol in my viewController's header file. It has worked flawlessly the last 10 builds... but I'm curious as to howmapView:viewForOverlay:
was being called prior to me saying@interface className : UIViewController <MKOverlay>
– Johnny Gamez