My cocos2d-iphone game has many CCParticleSystemQuad emitters around the scene. I created the .plist using Particle Creator mac app.
Anyway, currently I have 3 emitters using different .plist files. They all use the default user_particle.png image (which is not provided, so it is supposed to read from the "textureImageData" field to create the texture).
But then, I added one more emitter that uses a custom-made texture (my own .png file). But when I use it in the game, all other emitters begin using that texture, and not the other one. Why is that?
The way I am adding emitters:
skyEmitter = [CCParticleSystemQuad particleWithFile:@"Stuff.plist"];
skyEmitter.positionType = kCCPositionTypeRelative;
skyEmitter.position = ccp(player.position.x,player.position.y + 160);
[map addChild:skyEmitter z:1000];