I have played a little with the particle system in cocos2d-iphone and ParticleDesigner, and I use the CCParticleBatchNode to get good performance as I have many of the same emitter. This works great for explosions, but now I would like to have a exhaust smoke on my ships, but here I am stuck.
I can not add the CCParticleBatchNode to my CCSprite's as they can only be added once and it is reused for all exhausts, but how do I then make my CCParticleBatchNode follow or stick to my CCSprite?
Also the exhaust particle system I have made with ParticleDesigner has a gravity/direction, but when my CCSprite's always are moving then is this wrong, should they just emit particles in one place and the movement of the emitter will create the trail, or?
How is this done guys?