31
votes

BACKGROUND

MY PROBLEM

  • Code works fine when the mouse cursor is the normal pointer or hand icon - the mouse is rendered correctly on the screenshot
  • However, when the mouse cursor is changed to the insertion point (the "I-beam" cursor) - for example typing in NOTEPAD - then code doesn't work - the result is that I get a faint image of the cursor - like a very translucent (gray) version of it instead of the blank & white one would expect.

MY QUESTION

  • How can I capture the mouse cursor image when the image is one of these "I-beam"-type images
  • NOTE: If you click on the original article someone offers a suggestion - it doesn't work

SOURCE

This is from the original article.

    static Bitmap CaptureCursor(ref int x, ref int y)
    {
        Bitmap bmp;
        IntPtr hicon;
        Win32Stuff.CURSORINFO ci = new Win32Stuff.CURSORINFO();
        Win32Stuff.ICONINFO icInfo;
        ci.cbSize = Marshal.SizeOf(ci);
        if (Win32Stuff.GetCursorInfo(out ci))
        {
            if (ci.flags == Win32Stuff.CURSOR_SHOWING)
            {
                hicon = Win32Stuff.CopyIcon(ci.hCursor);
                if (Win32Stuff.GetIconInfo(hicon, out icInfo))
                {
                    x = ci.ptScreenPos.x - ((int)icInfo.xHotspot);
                    y = ci.ptScreenPos.y - ((int)icInfo.yHotspot);

                    Icon ic = Icon.FromHandle(hicon);
                    bmp = ic.ToBitmap(); 
                    return bmp;
                }
            }
        }

        return null;
    }
6
I had a similar problem once, we were making automatic screen capturing for app documentation. But instead of using interop to get the cursor, I simply used my own cursors (in .png files). It was much simpler and we were able to get nice transparency effects (pointer shadow and stuff).Groo
+1 for a beautifully formatted post :)blak3r
Regarding dimitar CaptureScreen Use DrawIconEx with relevant parameters to preserve captured icon dimensions otherwise, the custom mouse pointers of applications will be scaled down to system pointers sizes. e.g. go to Power point and make the presentation, enable pen pointer Take the screen capture with mouse - you will see this mouse cursor weird. In case of more than 2 monitors(Extended monitor) this methods captures TOTALLY TRANSPARENT image, with exception of the custom mouse cursors that are drawn OK.user1191921

6 Answers

30
votes

While I can't explain exactly why this happens, I think I can show how to get around it.

The ICONINFO struct contains two members, hbmMask and hbmColor, that contain the mask and color bitmaps, respectively, for the cursor (see the MSDN page for ICONINFO for the official documentation).

When you call GetIconInfo() for the default cursor, the ICONINFO struct contains both valid mask and color bitmaps, as shown below (Note: the red border has been added to clearly show the image boundaries):

Default Cursor Mask Bitmap default cursor mask bitmap image

Default Cursor Color Bitmap default cursor color bitmap image

When Windows draws the default cursor, the mask bitmap is first applied with an AND raster operation, then the color bitmap is applied with an XOR raster operation. This results in an opaque cursor and a transparent background.

When you call GetIconInfo() for the I-Beam cursor, though, the ICONINFO struct only contains a valid mask bitmap, and no color bitmap, as shown below (Note: again, the red border has been added to clearly show the image boundaries):

I-Beam Cursor Mask Bitmap ibeam cursor mask bitmap image

According to the ICONINFO documentation, the I-Beam cursor is then a monochrome cursor. The top half of the mask bitmap is the AND mask, and the bottom half of the mask bitmap is the XOR bitmap. When Windows draws the I-Beam cursor, the top half of this bitmap is first drawn over the desktop with an AND raster operation. The bottom half of the bitmap is then drawn over top with an XOR raster operation. Onscreen, The cursor will appear as the inverse of the content behind it.

One of the comments for the original article that you linked mentions this. On the desktop, since the raster operations are applied over the desktop content, the cursor will appear correct. However, when the image is drawn over no background, as in your posted code, the raster operations that Windows performs result in a faded image.

That being said, this updated CaptureCursor() method will handle both color and monochrome cursors, supplying a plain black cursor image when the cursor is monochrome.

static Bitmap CaptureCursor(ref int x, ref int y)
{
  Win32Stuff.CURSORINFO cursorInfo = new Win32Stuff.CURSORINFO();
  cursorInfo.cbSize = Marshal.SizeOf(cursorInfo);
  if (!Win32Stuff.GetCursorInfo(out cursorInfo))
    return null;

  if (cursorInfo.flags != Win32Stuff.CURSOR_SHOWING)
    return null;

  IntPtr hicon = Win32Stuff.CopyIcon(cursorInfo.hCursor);
  if (hicon == IntPtr.Zero)
    return null;

  Win32Stuff.ICONINFO iconInfo;
  if (!Win32Stuff.GetIconInfo(hicon, out iconInfo))
    return null;

  x = cursorInfo.ptScreenPos.x - ((int)iconInfo.xHotspot);
  y = cursorInfo.ptScreenPos.y - ((int)iconInfo.yHotspot);

  using (Bitmap maskBitmap = Bitmap.FromHbitmap(iconInfo.hbmMask))
  {
    // Is this a monochrome cursor?
    if (maskBitmap.Height == maskBitmap.Width * 2)
    {
      Bitmap resultBitmap = new Bitmap(maskBitmap.Width, maskBitmap.Width);

      Graphics desktopGraphics = Graphics.FromHwnd(Win32Stuff.GetDesktopWindow());
      IntPtr desktopHdc = desktopGraphics.GetHdc();

      IntPtr maskHdc = Win32Stuff.CreateCompatibleDC(desktopHdc);
      IntPtr oldPtr = Win32Stuff.SelectObject(maskHdc, maskBitmap.GetHbitmap());

      using (Graphics resultGraphics = Graphics.FromImage(resultBitmap))
      {
        IntPtr resultHdc = resultGraphics.GetHdc();

        // These two operation will result in a black cursor over a white background.
        // Later in the code, a call to MakeTransparent() will get rid of the white background.
        Win32Stuff.BitBlt(resultHdc, 0, 0, 32, 32, maskHdc, 0, 32, Win32Stuff.TernaryRasterOperations.SRCCOPY);
        Win32Stuff.BitBlt(resultHdc, 0, 0, 32, 32, maskHdc, 0, 0, Win32Stuff.TernaryRasterOperations.SRCINVERT);

        resultGraphics.ReleaseHdc(resultHdc);
      }

      IntPtr newPtr = Win32Stuff.SelectObject(maskHdc, oldPtr);
      Win32Stuff.DeleteObject(newPtr);
      Win32Stuff.DeleteDC(maskHdc);
      desktopGraphics.ReleaseHdc(desktopHdc);

      // Remove the white background from the BitBlt calls,
      // resulting in a black cursor over a transparent background.
      resultBitmap.MakeTransparent(Color.White);
      return resultBitmap;
    }
  }

  Icon icon = Icon.FromHandle(hicon);
  return icon.ToBitmap();
}

There are some issues with the code that may or may not be a problem.

  1. The check for a monochrome cursor simply tests whether the height is twice the width. While this seems logical, the ICONINFO documentation does not mandate that only a monochrome cursor is defined by this.
  2. There is probably a better way to render the cursor that the BitBlt() - BitBlt() - MakeTransparent() combination of method calls I used.
10
votes
[StructLayout(LayoutKind.Sequential)]
struct CURSORINFO
{
    public Int32 cbSize;
    public Int32 flags;
    public IntPtr hCursor;
    public POINTAPI ptScreenPos;
}

[StructLayout(LayoutKind.Sequential)]
struct POINTAPI
{
    public int x;
    public int y;
}

[DllImport("user32.dll")]
static extern bool GetCursorInfo(out CURSORINFO pci);

[DllImport("user32.dll")]
static extern bool DrawIcon(IntPtr hDC, int X, int Y, IntPtr hIcon);

const Int32 CURSOR_SHOWING = 0x00000001;

public static Bitmap CaptureScreen(bool CaptureMouse)
{
    Bitmap result = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, PixelFormat.Format24bppRgb);

    try
    {
        using (Graphics g = Graphics.FromImage(result))
        {
            g.CopyFromScreen(0, 0, 0, 0, Screen.PrimaryScreen.Bounds.Size, CopyPixelOperation.SourceCopy);

            if (CaptureMouse)
            {
                CURSORINFO pci;
                pci.cbSize = System.Runtime.InteropServices.Marshal.SizeOf(typeof(CURSORINFO));

                if (GetCursorInfo(out pci))
                {
                    if (pci.flags == CURSOR_SHOWING)
                    {
                        DrawIcon(g.GetHdc(), pci.ptScreenPos.x, pci.ptScreenPos.y, pci.hCursor);
                        g.ReleaseHdc();
                    }
                }
            }
        }
    }
    catch
    {
        result = null;
    }

    return result;
}
4
votes

Here's a modified version of Dimitar's response (using DrawIconEx) that worked for me on multiple screens:

public class ScreenCapturePInvoke
{
    [StructLayout(LayoutKind.Sequential)]
    private struct CURSORINFO
    {
        public Int32 cbSize;
        public Int32 flags;
        public IntPtr hCursor;
        public POINTAPI ptScreenPos;
    }

    [StructLayout(LayoutKind.Sequential)]
    private struct POINTAPI
    {
        public int x;
        public int y;
    }

    [DllImport("user32.dll")]
    private static extern bool GetCursorInfo(out CURSORINFO pci);

    [DllImport("user32.dll", SetLastError = true)]
    static extern bool DrawIconEx(IntPtr hdc, int xLeft, int yTop, IntPtr hIcon, int cxWidth, int cyHeight, int istepIfAniCur, IntPtr hbrFlickerFreeDraw, int diFlags);

    private const Int32 CURSOR_SHOWING = 0x0001;
    private const Int32 DI_NORMAL = 0x0003;

    public static Bitmap CaptureFullScreen(bool captureMouse)
    {
        var allBounds = Screen.AllScreens.Select(s => s.Bounds).ToArray();
        Rectangle bounds = Rectangle.FromLTRB(allBounds.Min(b => b.Left), allBounds.Min(b => b.Top), allBounds.Max(b => b.Right), allBounds.Max(b => b.Bottom));

        var bitmap = CaptureScreen(bounds, captureMouse);
        return bitmap;
    }

    public static Bitmap CapturePrimaryScreen(bool captureMouse)
    {
        Rectangle bounds = Screen.PrimaryScreen.Bounds;

        var bitmap = CaptureScreen(bounds, captureMouse);
        return bitmap;
    }

    public static Bitmap CaptureScreen(Rectangle bounds, bool captureMouse)
    {
        Bitmap result = new Bitmap(bounds.Width, bounds.Height);

        try
        {
            using (Graphics g = Graphics.FromImage(result))
            {
                g.CopyFromScreen(bounds.Location, Point.Empty, bounds.Size);

                if (captureMouse)
                {
                    CURSORINFO pci;
                    pci.cbSize = Marshal.SizeOf(typeof (CURSORINFO));

                    if (GetCursorInfo(out pci))
                    {
                        if (pci.flags == CURSOR_SHOWING)
                        {
                            var hdc = g.GetHdc();
                            DrawIconEx(hdc, pci.ptScreenPos.x-bounds.X, pci.ptScreenPos.y-bounds.Y, pci.hCursor, 0, 0, 0, IntPtr.Zero, DI_NORMAL);
                            g.ReleaseHdc();
                        }
                    }
                }
            }
        }
        catch
        {
            result = null;
        }

        return result;
    }
}
4
votes

Based on the other answers I made a version without all the Windows API stuff (for the monochrome part) because the solutions did not work for all monochrome cursors. I create the cursor from the mask by combining the two mask parts.

My solution:

Bitmap CaptureCursor(ref Point position)
{
   CURSORINFO cursorInfo = new CURSORINFO();
   cursorInfo.cbSize = Marshal.SizeOf(cursorInfo);
   if (!GetCursorInfo(out cursorInfo))
      return null;

   if (cursorInfo.flags != CURSOR_SHOWING)
      return null;

   IntPtr hicon = CopyIcon(cursorInfo.hCursor);
   if (hicon == IntPtr.Zero)
      return null;

   ICONINFO iconInfo;
   if (!GetIconInfo(hicon, out iconInfo))
      return null;

   position.X = cursorInfo.ptScreenPos.x - iconInfo.xHotspot;
   position.Y = cursorInfo.ptScreenPos.y - iconInfo.yHotspot;

   using (Bitmap maskBitmap = Bitmap.FromHbitmap(iconInfo.hbmMask))
   {
      // check for monochrome cursor
      if (maskBitmap.Height == maskBitmap.Width * 2)
      {
         Bitmap cursor = new Bitmap(32, 32, PixelFormat.Format32bppArgb);
         Color BLACK = Color.FromArgb(255, 0, 0, 0); //cannot compare Color.Black because of different names
         Color WHITE = Color.FromArgb(255, 255, 255, 255); //cannot compare Color.White because of different names
         for (int y = 0; y < 32; y++)
         {
            for (int x = 0; x < 32; x++)
            {
               Color maskPixel = maskBitmap.GetPixel(x, y);
               Color cursorPixel = maskBitmap.GetPixel(x, y + 32);
               if (maskPixel == WHITE && cursorPixel == BLACK)
               {
                  cursor.SetPixel(x, y, Color.Transparent);
               }
               else if (maskPixel == BLACK)
               {
                  cursor.SetPixel(x, y, cursorPixel);
               }
               else
               {
                  cursor.SetPixel(x, y, cursorPixel == BLACK ? WHITE : BLACK);
               }
            }
         }
         return cursor;
      }
   }

   Icon icon = Icon.FromHandle(hicon);
   return icon.ToBitmap();
}
2
votes

Your description of a translucent 'gray' version of the I-beam cursor makes me wonder if you're encountering an issue with image scaling or mispositioning of the cursor.

One of the people posting on that site provided a (broken) link to a report with peculiar behavior that I've tracked down to: http://www.efg2.com/Lab/Graphics/CursorOverlay.htm

The examples on that page are not in C# but the author of the codeproject solution may have been doing something similar and I know I've screwed up my scaling when using the graphics object on plenty of occassions myself:

In any ImageMouseDown event once an image is loaded, the CusorBitmap is drawn with transparency on top of the bitmap using the Canvas.Draw method. Note some coordinate adjustments (rescaling) are needed in case the bitmap is stretched to fit in the TImage.

2
votes

This is the patched version with all fixes for the bugs presented on this page:

public static Bitmap CaptureImageCursor(ref Point point)
{
    try
    {
        var cursorInfo = new CursorInfo();
        cursorInfo.cbSize = Marshal.SizeOf(cursorInfo);

        if (!GetCursorInfo(out cursorInfo))
            return null;

        if (cursorInfo.flags != CursorShowing)
            return null;

        var hicon = CopyIcon(cursorInfo.hCursor);
        if (hicon == IntPtr.Zero)
            return null;

        Iconinfo iconInfo;
        if (!GetIconInfo(hicon, out iconInfo))
        {
            DestroyIcon(hicon);
            return null;
        }

        point.X = cursorInfo.ptScreenPos.X - iconInfo.xHotspot;
        point.Y = cursorInfo.ptScreenPos.Y - iconInfo.yHotspot;

        using (var maskBitmap = Image.FromHbitmap(iconInfo.hbmMask))
        {
            //Is this a monochrome cursor?  
            if (maskBitmap.Height == maskBitmap.Width * 2 && iconInfo.hbmColor == IntPtr.Zero)
            {
                var final = new Bitmap(maskBitmap.Width, maskBitmap.Width);
                var hDesktop = GetDesktopWindow();
                var dcDesktop = GetWindowDC(hDesktop);

                using (var resultGraphics = Graphics.FromImage(final))
                {
                    var resultHdc = resultGraphics.GetHdc();

                    BitBlt(resultHdc, 0, 0, final.Width, final.Height, dcDesktop, (int)point.X + 3, (int)point.Y + 3, CopyPixelOperation.SourceCopy);
                    DrawIconEx(resultHdc, 0, 0, cursorInfo.hCursor, 0, 0, 0, IntPtr.Zero, 0x0003);

                    //TODO: I have to try removing the background of this cursor capture.
                    //Native.BitBlt(resultHdc, 0, 0, final.Width, final.Height, dcDesktop, (int)point.X + 3, (int)point.Y + 3, Native.CopyPixelOperation.SourceErase);

                    resultGraphics.ReleaseHdc(resultHdc);
                    ReleaseDC(hDesktop, dcDesktop);
                }

                DeleteObject(iconInfo.hbmMask);
                DeleteDC(dcDesktop);
                DestroyIcon(hicon);

                return final;
            }

            DeleteObject(iconInfo.hbmColor);
            DeleteObject(iconInfo.hbmMask);
            DestroyIcon(hicon);
        }

        var icon = Icon.FromHandle(hicon);
        return icon.ToBitmap();
    }
    catch (Exception ex)
    {
        //You should catch exception with your method here.
        //LogWriter.Log(ex, "Impossible to get the cursor.");
    }

    return null;
}

This version works with:

  1. I-Beam cursors.
  2. Black cursors.
  3. Normal cursors.
  4. Inverted cursors.

See working, here: https://github.com/NickeManarin/ScreenToGif/blob/master/ScreenToGif/Util/Native.cs#L991