45
votes

I just wrote a code in C++ which does some string manipulation, but when I ran valgrind over, it shows some possible memory leaks. Debugging the code to granular level I wrote a simple C++ program looking like:

#include<iostream>
#include<cstdlib>
using namespace std;
int main()
{
        std::string myname("Is there any leaks");
        exit(0);
}

and running valgrind over it I got:

==20943== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 26 from 1)
==20943== malloc/free: in use at exit: 360,645 bytes in 12,854 blocks.
==20943== malloc/free: 65,451 allocs, 52,597 frees, 2,186,968 bytes allocated.
==20943== For counts of detected errors, rerun with: -v
==20943== searching for pointers to 12,854 not-freed blocks.
==20943== checked 424,628 bytes.
==20943== 
==20943== LEAK SUMMARY:
==20943==    definitely lost: 0 bytes in 0 blocks.
==20943==      possibly lost: 917 bytes in 6 blocks.
==20943==    still reachable: 359,728 bytes in 12,848 blocks.
==20943==         suppressed: 0 bytes in 0 blocks.
==20943== Reachable blocks (those to which a pointer was found) are not shown.
==20943== To see them, rerun with: --show-reachable=yes

Then it struck me that we have forcefully exited (which i performed in my original C++ code as well). Now the problem is that I want to exit from the program as my previous old code waits for the exit status of the new code. For e.g binary a.out waits for the exit status of b.out. Is there any way to avoid the memory leaks, or should i really worry about the memory leaks as the program is already exiting at that point.

This also raise another question for me, is such a code harmful?

#include<stdio.h>
#include<cstdlib>
int main()
{
        char *p=(char *)malloc(sizeof(char)*1000);
        exit(0);
}
10
returning a value from main() will use that value as the exit code of your process.tinman
Note that, as valgrind points out correctly, you don't have any leaked resources in this case. There's just a few bytes of allocated memory which are still reachable (to which you still have a pointer) at the end of the process life time, but this is not a "leak".Frerich Raabe
As you no doubt have read by now, "return exitcode;" is much better than "exit(exitcode);" because, functionality they both set the exit code status. "return" does a much better job of cleanup, whereas, "exit" is likely to circumvent cleanup.Stephen Quan
Have you tried other tools except valgrind? For example deleaker...MastAvalons
Note that, when you return a value from main(), it's not really an int. It is converted to the valid range of exit codes, which is [0,256) (at least for Posix).moooeeeep

10 Answers

65
votes

Use return 0; instead of exit(0); at the end of main. The use of exit circumvents the execution of the destructors.

63
votes

If you insist on using exit():

#include<iostream>
int main(){
    {
        std::string myname("Are there any leaks?");
    }
    exit(0);
}

Also, when you return from main the returned value becomes the application’s exit code. So if you want to pass an exit code, use return exitCode; in main() instead of exit.

Regarding that part:

This also raise another question for me, is such a code harmful?

Yes, because it is a BAD programming habit.

The OS will clean up any memory you failed to release, so as long as you haven't managed to eat all system memory and the page file, you shouldn't damage the OS.

However, writing sloppy/leaky code might turn into habit, so relying on the OS for cleaning up your mess is a bad idea.

22
votes

This also raise another question for me, is such a code harmful?

#include<stdio.h>
int main()
{
        char *p=(char *)malloc(sizeof(char)*1000);
        exit(0);
}

It's not harmful on modern operating systems, because they will close all resources owned by a process automatically when the process ends.

However, it's still bad practice, and might lead to subtle and hard to find errors when, over several years of maintenance, the code slowly changes until, on day, this does become harmful. I have worked in projects where some of the code was a decade old and I have learned a few lessons doing so, some of them rather harsh. Therefore, I would avoid writing such code, even if it currently doesn't pose a problem.

5
votes

In most cases, it's worth cleaning up after yourself, for the many good reasons already given: better maintainability, better utility from checking tools and so on.

If there are other functional reasons to clean up, maybe your data is saved to a persistent store, then you have no choice - you must clean up (although you might want to reconsider your design).

In some cases however, it may be better to just exit and "leak".

At the end of a program, your process is going to exit. When it does so, the operating system will recover any memory allocated by your program and in some cases it can do this much more quickly.

Consider a large linked list, where each node is dynamically allocated, and carries a substantial dynamically allocated structure. To clean this up you must visit each node and release each payload (which in turn may cause other complex structures to be walked).

You may end up performing millions of memory operations to run through such a structure.

The user wants to exit your program, and they sit there for 10s of seconds waiting for a bunch of junk processing to happen. They cannot possibly be interested in the result - they're quitting the program after all.

If you let this "leak", the operating system can reclaim the entire block of memory allocated to your process much more quickly. It doesn't care about the structures and any object cleanup.

http://blogs.msdn.com/b/oldnewthing/archive/2012/01/05/10253268.aspx

Ultimately you must understand what your tools are telling you, to be sure you're using them properly.

4
votes

To avoid the memory leak, return the status from main instead of calling exit. If you're returning zero, you can omit the return statement if you like; the program will exit with a status of zero in that case.

This also raise another question for me, is such a code harmful?

On a modern operating system, it won't cause any harm - all resources are reclaimed automatically when a program terminates. However, it does make it harder to use tools like Valgrind to find genuine problems, so it's best to avoid even harmless memory leaks if you can.

2
votes
#include<iostream>
using namespace std;
int main()
{
    {
        std::string myname("Is there any leaks");
    }
    exit(0);
}
1
votes

At the time your process is actually exiting, as when main() exits, the OS will reclaim all resources allocated to your application either way. How you exit isn't so important - at least with regard to dynamic memory.

If you have some distributed database connection open or something, you should use atexit() handlers to close it, and forceful termination with straight-up exit may make them not run which would be bad - but as far as your OS resources are concerned you're probably okay.

You should also always make sure you release (manual) file locks and similar things as they may not go away due to a process exit.

1
votes

If you'd like to break an execution and pass a return code without surpassing destructors, throw an exception, and extract the return value from the exception in main().

0
votes

If the program is exiting, you do not have to worry about memory which was allocated with malloc or new. The OS will take care of it - anything in your process' virtual address space exclusively will go away when the process dies. If you're using shared memory or named pipes it could still be a concern.

0
votes

To add a different opinion.

Such code is not harmful hat all. The OS will care for everything when the process terminates. Everything else results in an unstable OS. Just ensure that your persistent data (files, ...) is consistent.

To go a bit further and provocatively states, explicitly freeing memory on program exit can be harmful.

  1. Program exit takes longer (Did you ever get annoyed to wait for a program to exit until the computer shuts down?)
  2. The correct order of destruction is not always trivial, especially with 3rd party components (I remember some programs that likely crash on exit)
  3. The OS may not let you free memory after leaving main(*) and kill your program instead

Do you risk this just to make Valgrind give you a specific output?(**)


(*)

#include<iostream>
using namespace std;
std::string myname("Is there any leaks");
int main() {
        exit(0);
}

(**) Well, of course the output of any memory analyzer is more useful without "noise". What about only freeing memory explicitly on exit in debug mode?