I have experience on windows client dev, language c++, and Flash ActionScript3 dev, but i'm quite a beginner on iOS dev…
to make it really detailed this post may be a little too long...
my Xcode ver is 4.2.1
i created an iOS Application(Empty Application), and there are only (MyAppDelegate.h) and (MyAppDelegate.m), if i compile and run it, there will be a white board displayed, and nothing more, that we all know.
now, i want to draw a picture, or a simple rect or whatever something on the screen, and i don't want to use storyboard, so i create a new Objective-C class: MyView, which inherit from UIView. and override the function - (void)drawRect:(CGRect)rect
then i write something like this in MyAppDelegate.m's didFinishLaunchingWithOptions function:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
self.window.backgroundColor = [UIColor whiteColor];
[self.window makeKeyAndVisible];
self.window.rootViewController.view = [[MyView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[self.window.rootViewController.view drawRect:[[UIScreen mainScreen] bounds]];
return YES;
}
so you see, what i do is alloc a new MyView instance and assign it to self.window.rootViewController.view, and then invoke drawRect function. but when i put a breakpoint in MyView's drawRect func and debug, it didn't stop there, that means the app never went there, i really can't figure out why.
i read Docs about View and ViewController but they did't tell this problem , hope you can help me! and please tell me what should i read to know more about this topic