I am trying to create a map application, something like google maps, that shows a portion of a large map and lets you navigate north east up west, zoom in and out, etc...
I encountered a critical problem in the beginning: XNA does not allow importing images larger than a top maximum size limit, even in HiDef mode. And my map image size is much larger than the limit. I was thinking I could split the map (manually, in photoshop) into smaller pieces and paste them one by one in the game, so they will make up a the whole map. Is there a better way to do that?