In cocos2d game development, CGRectContainsPoint method often used to detect if touch on a CCSprite.
I use code fllow to get a sprite's (which in a CCNode) rect property
- (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { CCLOG(@"ccTouchEnded"); CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; CCLOG(@"location.x:%f, y:%f", location.x, location.y); CGRect rect; rect = CGRectMake(self.firstCard.face.position.x-(self.firstCard.face.contentSize.width/2), self.firstCard.face.position.y-(self.firstCard.face.contentSize.height/2), self.firstCard.face.contentSize.width, self.firstCard.face.contentSize.height); if (CGRectContainsPoint(rect, location)) { CCLOG(@"first card touched"); [firstCard open]; } rect = CGRectMake(self.secondCard.face.position.x-(self.secondCard.face.contentSize.width/2), self.secondCard.face.position.y-(self.secondCard.face.contentSize.height/2), self.secondCard.face.contentSize.width, self.secondCard.face.contentSize.height); if (CGRectContainsPoint(rect, location)) { CCLOG(@"second card touched"); [secondCard open]; } }
I want to know if there is a convenient way to get a CCSprite 's rect straightforward?