Question: Is there anyway at all to get an OpenGL context from GLUT?
Info: I've been working on learning openGL and openCL. I'm almost done with my first program that makes use of them together, everything would work wonderfully if I could only create create my openCL context, but to do that and get the sharing working I need to get an openGL context. I could go through the process of dealing with X, but I was hoping to keep this as platform-independent as possible with the fewest possible libraries. I'll just have to figure out something else if there is isn't. but I figured I should at least ask before I give up. Is there anyway, anyway at all, to get an OpenGL context from GLUT?