I was trying to write a bullet class and bulletCache for a project I've been working on, and I was using CCSpriteBatchNode. It wasn't declaring, so I tried all sorts of #imports and @class attempts, and then I realized the class must not exist, and it did not!
I have the CCSpriteBatch code from another project, so I created a new class (both a .h and .m file) within the cocos2d folder, and copy pasted the code over.
A compile error alerted me to the fact that CCSpriteBatchNode was missing a structUpdate method in CCSprite. This alerted me to the fact that the cocos2d code is markedly different between the two CCSprite.h/m files.
Is it possible that this new project's cocos2d files didn't have CCSpriteBatchNode because it's use has been replaced by CCSpriteFrame?