I have just started using sprite sheets in Cocos2D in an attempted to better utilize the texture memory and the artist generating my assets has a script that he used for some previous games in Unity3D. The tool takes a number of images, removes the transparent and white space and stuffs them into atlases. It returns the "position" and "uvs" for each sprite in a text file. One thing the tool does that we can't seem to disable is that it transposes some of the sprites to fit them better.
I want to load the animations from a plist file in Cocos2D. Is there any way to transpose them back to normal while loading the frames into the Texture cache? If not how would I transpose the individual frames after I've loaded them into a CCAnimation?
If none of this works I'll just cut and paste all of the transposed sprites into more atlases and deal with using a little extra texture memory.