If I understand this correctly, most timer examples I've seen in AS3 are limited by a certain number of occurrences. Such as:
var timer:Timer = new Timer(1000, 2);
timer.addEventListener(TimerEvent.TIMER, blah);
timer.start();
function blah(e:TimerEvent):void{
trace("Times Fired: " + e.currentTarget.currentCount);
trace("Time Delayed: " + e.currentTarget.delay);
}
Where it would fire twice (again, if I interpreted this correctly)
So if what I assumed is true, is there a way to make a timer where it would continuously keep track of time?