I have written a class to handle named pipe connections, and if I create an instance, close it, and then try to create another instance the call to CreateFile() returns INVALID_HANDLE_VALUE, and GetLastError() returns ERROR_PIPE_BUSY. What's going on here? What can I do to insure the call to Connect() succeeds?
PipeAsync A, B;
A.Connect("\\\\.\\pipe\\test",5000);
A.Close();
cout << GetLastError(); // some random value
B.Connect("\\\\.\\pipe\\test",5000);
cout << GetLastError(); // 231 (ERROR_PIPE_BUSY)
B.Close();
Here are my implementations of Connect() and Close()
BOOL PipeAsync::Connect(LPCSTR pszPipeName, DWORD dwTimeout)
{
this->pszPipeName = pszPipeName;
this->fExisting = TRUE;
DWORD dwMode = this->fMessageMode ? PIPE_READMODE_MESSAGE : PIPE_READMODE_BYTE;
hPipe = CreateFile(
this->pszPipeName,
GENERIC_READ | GENERIC_WRITE,
0,
NULL,
OPEN_EXISTING,
FILE_FLAG_OVERLAPPED,
NULL);
if( INVALID_HANDLE_VALUE == hPipe )
return FALSE; /* set break point here ; breaks here on second call to Connect() */
if( GetLastError() == ERROR_PIPE_BUSY )
if(!WaitNamedPipe( this->pszPipeName, dwTimeout ))
return FALSE; /* set break point here */
if( !SetNamedPipeHandleState( hPipe, &dwMode, NULL, NULL ) )
return FALSE; /* set break point here */
return TRUE;
}
VOID PipeAsync::Close()
{
if( fExisting )
DisconnectNamedPipe( hPipe );
CloseHandle( hPipe );
}
EDIT: I forgot to tell you how I concluded this... I set break points indicated in the comments. When run, it stops on the first break point.
EDIT: This is my updated code
if( INVALID_HANDLE_VALUE == hPipe )
if( GetLastError() == ERROR_PIPE_BUSY )
{
if(!WaitNamedPipe( this->pszPipeName, dwTimeout ))
return FALSE; /* break-point: breaks here on second call */
}
else
return FALSE; /* break-point /*
Now, WaitNamedPipe() is returning false on the second call to Connect() and GetLastError() is returning 2, or ERROR_FILE_NOT_FOUND ?
\\,\pand\tare going to get interpreted as escape characters. Either switch to forward slashes or double-backslash to "escape the escapes":"\\\\.\\pipe\\test". - Xeo