I have simple server and client in UDP (WinSocks/C++).
I send datagram client -> server via sendto, and reply from server to client using the ip and port obtained from recvfrom function.
I found out that:
- Every sendto from client is being sent from different port
- When trying to reply from server Windows returns WSAECONNRESET (which mean that port is closed - http://support.microsoft.com/kb/263823)
How can I properly answer client from server (ie force port binding on client when sending using sendto?)
Edit: Adding some source code:
bool InitClient()
{
internal->sock = socket(PF_INET, SOCK_DGRAM, 0);
char8 yes = 1;
setsockopt(internal->sock, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int32));
return internal->sock != -1;
}
void Send(const IpAddress & target, const uint16 port, const char8 * data, int32 size )
{
sockaddr_in trgt;
memset(&trgt, 0, sizeof(trgt));
trgt.sin_family = AF_INET;
trgt.sin_port = htons(port);
trgt.sin_addr.s_addr = target.GetRaw();
if(sendto(internal->sock, (const char8 *)data, size, 0, (PSOCKADDR)&trgt, sizeof(trgt)) == SOCKET_ERROR)
{
LOG("Network sending error: %d", WSAGetLastError());
}
}
bind
call made, then I would expect each new use ofsendto
to re-use the previous port... – sarnold