2
votes

I've reviewed the Android official document on screen sizes like the reference below: Now I am interested in publishing an application to marketplace and I want to know 1) What I need to support for acceptance 2) What will provide me with good coverage for majority of devices. I don't have time to make sprites and background images for every HW scenario so I r need to know what is common practice. Especially for sprites 32x32 and 64x64? what about density?

http://developer.android.com/guide/practices/screens_support.html#range

xlarge screens are at least 960dp x 720dp large screens are at least 640dp x 480dp normal screens are at least 470dp x 320dp small screens are at least 426dp x 320dp

1

1 Answers

1
votes

The bvest thing to do is create different sprites and add them to the res/ folders. such as ldp, mdpi and so forth.

Also you could work with Vector images this will also help. What ive done is tested out what size images work on HDPI devices and put seperate images for each.

This is the best approach. I guess this why google gives you this option.