I've designed a gallery in swf and i wanted it to run on android. If it was a normal gallery it would work. But the gallery is XML based. Hence im finding it a little difficult
I load the swf onto a UILoader.The swf inturn calls the xml When i run the apk in android emulator i get a blank image, where as if i run it on air for android in flash, it works perfectly. I think the problem is with the xml file loading onto the swf
I've used Flash CS 5.5
import fl.display.ProLoader;
var fl_ProLoader_2:ProLoader;//This variable keeps track of whether you want to load or unload the SWF
var fl_ToLoad_2:Boolean = true;
if (fl_ToLoad_2)
{
fl_ProLoader_2 = new ProLoader();
fl_ProLoader_2.load(new URLRequest("scroll tut.swf"));
addChild(fl_ProLoader_2);
}
else
{
fl_ProLoader_2.unload();
removeChild(fl_ProLoader_2);
fl_ProLoader_2 = null;
}// Toggle whether you want to load or unload the SWF
fl_ToLoad_2 = ! fl_ToLoad_2;
Please provide a good solution
Thanks :)