Is there an equivalent for
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
in OpenGL ES2.0 when implementing cubemap samplers? I'm developing a test app on the iPad -- cubemapping a sphere -- and I'm getting seams between each face of the cubemap.
Or if there is no magic glEnable for ES2.0, what is the best way to get rid of the seams?