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In the NEHE Lesson 06 (http://nehe.gamedev.net/tutorial/texture_mapping/12038/) It has you load an image and texture an object with it. I am currently using LWJGL, and the version i am using right now does not have the org.lwjgl.devil.IL that the LWJGL version of the tutorial has.

Now i am stuck on lesson 6, would anybody please help me?

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1 Answers

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The Devil texture library is no longer part of LWJGL since version 2.x. Some alternatives that you can use are libraries like Slick-Util or PNGDecoder. Tutorials for these can be found on the LWJGL Wiki under the Helper Library section.