221
votes

I have written my own function to scroll text fields up when the keyboard shows up. In order to dismiss the keyboard by tapping away from the text field, I've created a UITapGestureRecognizer that takes care of resigning first responder on the text field when tapping away.

Now I've also created an autocomplete for the textfield that creates a UITableView just below the text field and populates it with items as the user enters text.

However, when selecting one of the entries in the auto completed table, didSelectRowAtIndexPath does not get called. Instead, it seems that the tap gesture recognizer is getting called and just resigns first responder.

I'm guessing there's some way to tell the tap gesture recognizer to keep passing the tap message on down to the UITableView, but I can't figure out what it is. Any help would be very appreciated.

19

19 Answers

271
votes

Ok, finally found it after some searching through gesture recognizer docs.

The solution was to implement UIGestureRecognizerDelegate and add the following:

#pragma mark UIGestureRecognizerDelegate methods
    
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
{
  if ([touch.view isDescendantOfView:autocompleteTableView]) {
            
    // Don't let selections of auto-complete entries fire the 
    // gesture recognizer
    return NO;
  }
        
  return YES;
}

That took care of it. Hopefully this will help others as well.

225
votes

The easiest way to solve this problem is to:

UITapGestureRecognizer *tapRec = [[UITapGestureRecognizer alloc] 
    initWithTarget:self action:@selector(tap:)];
[tapRec setCancelsTouchesInView:NO];

This lets the UIGestureRecognizer recognize the tap and also pass the touch to the next responder. An unintended consequence of this method is if you have a UITableViewCell on-screen that pushes another view controller. If the user taps the row to dismiss the keyboard, both the keyboard and the push will be recognized. I doubt this is what you intend, but this method is adequate for many situations.

Also, expanding on Robert's answer, if you have a pointer to the tableview in question, then you can directly compare its class instead of having to convert to a string and hope Apple doesn't change the nomenclature:

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer 
     shouldReceiveTouch:(UITouch *)touch
{
    if([touch.view class] == tableview.class){
        return //YES/NO
    }

    return //YES/NO

}

Remember, you must also declare the UIGestureRecognizer to have a delegate with this code in it.

81
votes

Set cancelsTouchesInView of your recognizer to false. Otherwise, it "consumes" the touch for itself, and does not pass it on to the table view. That's why the selection event never happens.

for example in swift

let tapOnScreen: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: "CheckTheTime")
tapOnScreen.cancelsTouchesInView = false
view.addGestureRecognizer(tapOnScreen)
45
votes

And for Swift (based on answer from @Jason):

class MyAwesomeClass: UIViewController, UIGestureRecognizerDelegate

private var tap: UITapGestureRecognizer!

override func viewDidLoad() {
   super.viewDidLoad()

   self.tap = UITapGestureRecognizer(target: self, action: "viewTapped:")
   self.tap.delegate = self
   self.view.addGestureRecognizer(self.tap)
}

// UIGestureRecognizerDelegate method
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool {
    if touch.view?.isDescendantOfView(self.tableView) == true {
        return false
    }
    return true
}
25
votes

I may have a better solution to add a tap gesture over a table view but allowing cell selection at the same time:

func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool {
    if gestureRecognizer is UITapGestureRecognizer {
        let location = touch.locationInView(tableView)
        return (tableView.indexPathForRowAtPoint(location) == nil)
    }
    return true
}

I just look for a cell at the point of the screen where the user is tapping. If no index path is found then I let the gesture receive the touch otherwise I cancel it. For me it works great.

19
votes

I think there is no need to write blocks of codes just simply set cancelsTouchesInView to false for your gesture object , by default it's true and you just have to set it false . If you are using UITapGesture object in your code and also using UIScrollView(tableview , collectionview)then set this property false

let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.dismissKeyboard))
tap.cancelsTouchesInView = false
view.addGestureRecognizer(tap)
14
votes

A similar solution is to implement gestureRecognizer:shouldReceiveTouch: using the view's class to determine what action to take. This approach has the advantage of not masking taps in the region directly surrounding the table (these area's views still descend from the UITableView instances, but they do not represent cells).

This also has a bonus that it works with multiple tables on a single view (without adding extra code).

Caveat: there is an assumption that Apple won't change the classname.

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
{
    return ![NSStringFromClass([touch.view class]) isEqualToString:@"UITableViewCellContentView"];
}
9
votes

For Swift 4.2 the solution was to implement UIGestureRecognizerDelegate and add the following:

extension ViewController : UIGestureRecognizerDelegate {
    func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
        if touch.view!.isDescendant(of: tblView) {
            return false
        }
        return true
    }
}

when you click on table view this delegate method returns false and didSelectRowAtIndexPath method of table view working properly.

6
votes

I had a different situation where I wanted the touch gesture function to be called only when the user tapped outside of the table view. If the user tapped inside the table view, then the touch gesture function shouldn't be called. Additionally, If the touch gesture function is called, it should still pass the touch event to the view that was tapped on rather than consuming it.

The resulting code is a combination of Abdulrahman Masoud's answer, and Nikolaj Nielsen's answer.

extension MyViewController: UIGestureRecognizerDelegate {
    func addGestureRecognizer() {
        let tapOnScreen = UITapGestureRecognizer(target: self,
                                                action: #selector(functionToCallWhenUserTapsOutsideOfTableView))

        // stop the gesture recognizer from "consuming" the touch event, 
        // so that the touch event can reach other buttons on view.
        tapOnScreen.cancelsTouchesInView = false

        tapOnScreen.delegate = self

        self.view.addGestureRecognizer(tapOnScreen)
    }

    // if your tap event is on the menu, don't run the touch event.
    func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
        if touch.view?.isDescendant(of: self.tableView) == true {
            return false
        }
        return true
    }

    @objc func functionToCallWhenUserTapsOutsideOfTableView() {

        print("user tapped outside table view")
    }
}

And in the MyViewController class, the class which has the UITableView, in the onViewDidLoad(), I made sure to call addGestureRecognizer():

class MyViewController: UIViewController {
    ...
    override func viewDidLoad() {
        super.viewDidLoad()
        ...
        self.addGestureRecognizer()
        ...
    }
    ...
}
6
votes

Just set cancels touches in view to false for any gesture underneath the (table/collection)View:

- Interfacebuilder

Interfacebuilder

- Code

<#gestureRecognizer#>.cancelsTouchesInView = false
6
votes

Swift 5, May 2020.

I have a textField and a tableView that becomes visible when I enter text.

Initial state So I want 2 different events when I tap tableViewCell or something else.

Keyboard and tableView are being shown

First we add tapGestureRecognizer.

tap = UITapGestureRecognizer(target: self, action: #selector(viewTapped))
tap.delegate = self
view.addGestureRecognizer(tap)

@objc func viewTapped() {
        view.endEditing(true)
}

Then we add the following check into UIGestureRecognizerDelegate:

extension StadtViewController: UIGestureRecognizerDelegate {

func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
    if touch.view?.isDescendant(of: self.tableView) == true {
        return false
    } else {
        view.endEditing(true)
        return true
    }
}

}

If I want to hide keyboard first, the tableView remains visible and responsive to my taps.

enter image description here

1
votes

While it's late and many people find that the above suggestions work fine, I could not get Jason's or TMilligan's methods to work.

I have a Static tableView with multiple cells containing textFields that receive Number inputs using only the Number Keyboard. This was ideal for me:

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
    if(![touch.view isKindOfClass:[UITableViewCell class]]){

        [self.firstTF resignFirstResponder];
        [self.secondTF resignFirstResponder];
        [self.thirdTF resignFirstResponder];
        [self.fourthTF resignFirstResponder];

        NSLog(@"Touches Work ");

        return NO;
    }
    return YES;
}

Ensure that you have implemented this <UIGestureRecognizerDelegate> in your .h file.

This line ![touch.view isKindOfClass:[UITableViewCell class]] checks whether a tableViewCell was tapped and dismisses any active keyboard.

1
votes

Simple solution is using UIControl instances in UITableViewCell to get touches. You can add any views with userInteractionEnables == NO to UIControl to get taps.

0
votes

Here is my solution, which ties the recognizer's shouldReceiveTouch directly to whether the keyboard is showing.

In your tap gesture recognizer delegate:

#pragma mark - UIGestureRecognizerDelegate

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
{
    if ([PFXKeyboardStateListener sharedInstance].visible) {
        return YES;
    }

    return NO;
}

And the PFXKeyboardStateListener.h:

@interface PFXKeyboardStateListener : NSObject
{
    BOOL _isVisible;
}

+ (PFXKeyboardStateListener *)sharedInstance;

@property (nonatomic, readonly, getter=isVisible) BOOL visible;

@end

And the PFXKeyboardStateListener.m:

static PFXKeyboardStateListener *sharedInstance;

@implementation PFXKeyboardStateListener

+ (PFXKeyboardStateListener *)sharedInstance
{
    return sharedInstance;
}

+ (void)load
{
    @autoreleasepool {
        sharedInstance = [[self alloc] init];
    }
}

- (void)dealloc
{
    [[NSNotificationCenter defaultCenter] removeObserver:self];
}

- (BOOL)isVisible
{
    return _isVisible;
}

- (void)didShow
{
    _isVisible = YES;
}

- (void)didHide
{
    _isVisible = NO;
}

- (id)init
{
    if ((self = [super init])) {
        NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
        [center addObserver:self selector:@selector(didShow) name:UIKeyboardDidShowNotification object:nil];
        [center addObserver:self selector:@selector(didHide) name:UIKeyboardWillHideNotification object:nil];
    }
    return self;
}

@end

You may want to update the singleton pattern of the keyboard listener, I haven't gotten to it yet. Hope this works for everyone else as well as it works for me. ^^

0
votes

Implement this method for delegate of UIGestureRecognizer:

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer
       shouldReceiveTouch:(UITouch *)touch
{
  UIView *superview = touch.view;
  do {
    superview = superview.superview;
    if ([superview isKindOfClass:[UITableViewCell class]])
      return NO;
  } while (superview && ![superview isKindOfClass:[UITableView class]]);

  return superview != nil;
}
0
votes

My case was different including a uisearchbar and uitableview on self.view. I wanted to dismiss uisearchbar keyboard by touching on the view.

var tapGestureRecognizer:UITapGestureRecognizer?

override func viewWillAppear(animated: Bool) {
    tapGestureRecognizer = UITapGestureRecognizer(target: self, action:Selector("handleTap:"))
}

On UISearchBar Delegate Methods:

func searchBarShouldBeginEditing(searchBar: UISearchBar) -> Bool {
    view.addGestureRecognizer(tapGestureRecognizer!)
    return true
}
func searchBarShouldEndEditing(searchBar: UISearchBar) -> Bool {
    view.removeGestureRecognizer(tapGestureRecognizer!)
    return true
}

When user touches on self.view:

func handleTap(recognizer: UITapGestureRecognizer) {
    sampleSearchBar.endEditing(true)
    sampleSearchBar.resignFirstResponder()
}
-1
votes

In swift you can use this inside

func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
    if CheckTheTime() == true {
        // do something 
    }else{
    }
}

func CheckTheTime() -> Bool{
    return true
}
-1
votes

This is my solution based on above answers... It's worked for me...

//Create tap gesture for menu transparent view
UITapGestureRecognizer *rightTableTransparentViewTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(rightTableTransparentViewTapMethod:)];
[rightTableTransparentViewTap setCancelsTouchesInView:NO];
[_rightTableTransparentView addGestureRecognizer:rightTableTransparentViewTap];

- (void)rightTableTransparentViewTapMethod:(UITapGestureRecognizer *)recognizer {
    //Write your code here
}
-1
votes

ISSUE: In my case, the issue was that I originally placed a button in each collectionView cell and set the constraints to fill the cell, so that when the cell was clicked it would click the button, however the buttons function was empty so nothing was appearing to be happening.

FIX: I fixed this by removing the button from the collection view cell.