I have successfully created an object loader in java that loads in vertices, indices, texture-coordinates and normals. The object loader, reads in from Wavefont OBJ files.
It is relatively simple, however as soon as I try to load in a more complex file with texture-coordinate indices, and normal indices, I have no idea what to do with these extra sets of index's? I could not find any opengl (or in this case opengl es 1.1) methods to parse the texture and normal indices too. This has not only been bugging me in opengl for android but also previously did in webgl, so any help would be much appreciated. It is rather annoying that there are so many tutorials that talk about how to load vertices, indices, texture coords and normals but I am yet to see one (for opengl es) where they load in texture and normal indices.
Do I have to reorder or rebuild the texture coords / normal arrays based on indices? or some function im missing or?