1
votes

In a server client chat program using object streams how would i be able to send a message to all clients and a private msg to certain clients?

in my listening for connections method i accept the connection

public void listenForConnections()
{
    String sUserName="";

    try{
        do {
            System.out.println("Waiting on connections");
            Socket client = servSocket.accept();
            System.out.println("Connection From: " + client.getInetAddress());          


            //pass message handling to thread and listen
            ClientHandler handler = new ClientHandler(client,this);
            handler.start();//As usual, this method calls run.                

        } while (true);
    }
    catch(Exception e){
        e.printStackTrace();
    }
}

Then i pass this client to a thread in the server to handle message exhanges;

i,e;

            //pass message handling to thread and listen
            ClientHandler handler = new ClientHandler(client,this);
            handler.start();//As usual, this method calls run.

How and where do i keep a list of connected clients?

i thought of a hastable with the key being the username and ObjectOutPutStream. And to then read object being sent after the connection was accepted but i ran into problems. The message was a login command giving the username and a command LOGIN

My code became;

System.out.println("Waiting on connections"); Socket client = servSocket.accept(); System.out.println("Connection From: " + client.getInetAddress());

            ObjectOutputStream clientOOS = new ObjectOutputStream(client.getOutputStream());

            outputStreams.put(sUserName, oos );


            //big problem here
            //serializeation
            /*ois = new ObjectInputStream(client.getInputStream());
            oos = new ObjectOutputStream(client.getOutputStream());

            //ask for the username /authenticate
            System.out.println("SERVER: getting username");
            myMessage inMessageLogin = (myMessage) ois.readObject();

            if(inMessageLogin.getCOMMAND()==ServerCommands.CMD_LOGIN)
            {
                sUserName=inMessageLogin.getsUserName();
                System.out.println("SERVED User " + sUserName + " connected.");
                //save stream
                outputStreams.put(sUserName, oos );
                //oos.close();
                //oos.flush();
                //ois.close();
                ois=null;
                //oos=null;
            }
            //end of problem!!!!!*/

Which i commented out as it gave errors about corrupted streams, any ideas?

Thanks

To send a message to the server from client;

//default cmd is to send to all
public void sendMessage(String sText,int iCommand)
{
    System.out.println("sendMessage");

    outMessage=new myMessage();

    outMessage.setsUserName(sCurrentUser);
    //set command
    outMessage.setCOMMAND(iCommand);

    outMessage.setsMessage(sText);

    System.out.println("send msg" + outMessage.displayMessage());

    try {
        oos.writeObject(outMessage);
        oos.flush();
        oos.reset();
        //clear up send message from txbox
        txtMessage.setText("");
    } catch (IOException ex) {
        Logger.getLogger(myClientGUI.class.getName()).log(Level.SEVERE, null,

ex); } }

client code to connect to server;

public void connectToServer()
{
    String sServer=txtServer.getText();
    PORT=Integer.parseInt(txtPort.getText());
    try {
        //host = InetAddress.getByName("localhost");//InetAddress.getLocalHost();
        host = InetAddress.getByName(sServer);
        clientSocket = new Socket(host, PORT);
    }
    catch (Exception e){
        e.printStackTrace();
    }
}

public boolean createStreams()
{
    try{
        //serial
        //*******************************************************************************
        // open I/O streams for objects - serialization streams
        oos = new ObjectOutputStream(clientSocket.getOutputStream());
        ois = new ObjectInputStream(clientSocket.getInputStream());



        return true;
    }
    catch(Exception e)
    {
        e.printStackTrace();
        return false;
    }
}
1
I guess, you need to provide client code which writes command to network.Victor Sorokin
i posted my send method from clientfuzzy dunlop
How do you create client connection and ObjectOutputStream in client's code -- can you post this client's code as well?Victor Sorokin
is your myMessage class implements Serializable? If yes, are all it's fields are Serializable too?Victor Sorokin
And does your server have myMessage class in it's classpath?Victor Sorokin

1 Answers

0
votes

Following code works perfectly well for me. Note that Server class must have access to Message class in it's classpath and that Message class implements Serializable.

Client:

class Client {
    private Socket clientSocket;

    public void connectToServer()
    {
        String sServer="localhost";
        int PORT = 8181;
        try {
            InetAddress host = InetAddress.getByName(sServer);
            clientSocket = new Socket(host, PORT);
        }
        catch (Exception e){
            e.printStackTrace();
        }
    }

    public void sendMessage(String sText,int iCommand) throws IOException {
        Message outMessage = new Message();

        outMessage.setCOMMAND(iCommand);
        outMessage.setsMessage(sText);

        ObjectOutputStream oos = new ObjectOutputStream(clientSocket.getOutputStream());
        try {
            oos.writeObject(outMessage);
            oos.flush();
            oos.reset();
        } catch (IOException ex) {
            ex.printStackTrace();
        }
    }

    public static void main(String[] args) {
        Client c = new Client();
        c.connectToServer();
        try {
            c.sendMessage("test message", 42);
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
}

class Message implements Serializable {
    private int iCommand;
    private String sText;

    public void setCOMMAND(int iCommand) {
        this.iCommand = iCommand;
    }

    public void setsMessage(String sText) {
        this.sText = sText;
    }

    @Override
    public String toString() {
        return "Message{" +
                "iCommand=" + iCommand +
                ", sText='" + sText + '\'' +
                '}';
    }
}

Server:

class Server {
    public static void main(String[] args) throws IOException {
        ServerSocket serverSocket = new ServerSocket(8181);

        do {
            Socket s = serverSocket.accept();
            try {
                processClient(s);
            } catch (ClassNotFoundException e) {
                e.printStackTrace();
            }
        } while (true);
    }

    private static void processClient(Socket s) throws IOException, ClassNotFoundException {
        ObjectInputStream ois = new ObjectInputStream(s.getInputStream());
        Message message = (Message) ois.readObject();
        System.out.println(message.toString());
    }
}