I want to pass an object A to a second object B, have B do some processing and finally release A in case it's not needed anymore. A watered down version is given below.
program Project6;
{$APPTYPE CONSOLE}
uses
SysUtils;
type
TMyObject = class(TObject)
public
FField1: string;
FField2: string;
end;
TBigObject = class(TObject)
public
FMyObject: TMyObject;
procedure Bind(var MyObject: TMyObject);
procedure Free();
end;
procedure TBigObject.Bind(var MyObject: TMyObject);
begin
FMyObject := MyObject;
end;
procedure TBigObject.Free;
begin
FreeAndNil(FMyObject);
Destroy();
end;
var
MyObject: TMyObject;
BigObject: TBigObject;
begin
try
MyObject := TMyObject.Create();
BigObject := TBigObject.Create();
BigObject.Bind(MyObject);
BigObject.Free();
if (Assigned(MyObject)) then begin
WriteLn('Set MyObject free!');
MyObject.Free();
end;
ReadLn;
except
on E: Exception do
Writeln(E.ClassName, ': ', E.Message);
end;
end.
(Never mind the awful design.) Now, what I don't understand is why FreeAndNil actually does free MyObject, yet Assigned(MyObject)
is evaluated to true (giving an AV at MyObject.Free()
).
Could someone please help enlighten me?
Free
! There is already declared such a method inTObject
. It would be far better to overrideDestroy
and callinherited
inside. – Uwe RaabeA := B; B := nil;
Note that only B is nownil
, not necessarily A. – Warren P