I am building a scale model of buildings and landscape. I'm using openGL and GLUT and the function gluperspective. I know that the last two parameters of the function define the z-clipping path and can only be positive. Well I have stuff getting rendered with a negative z value. Well it is getting clipped which makes sense. Does anyone have a suggestion on how to stop this from clipping my things with a negative z value? My call to the gluperspective is below.
gluPerspective(50.0, (double)w / (double)h, 1.0, 300.0);