im making a flash shooter game and ive encountered one problem. When there are a lot of monsters on the stage which are visible by player, the game starts to lag. In my opinion, its due to Event.ENTER_FRAME (each enemy instance has it) where z-sorting, enemy movement, updating other stuff like health is done. Since things like theese, cant be done each second or at similar time interval,im using ENTER_FRAME. My question is, how can i have many instances of the enemy in my game and still dont have it lagging. Ive done optimising in all over the code and if im not mistaken,big ammount of enemies is the performance bottleneck here.
Question me if i wasnt clear; to see the game go to http://ernyz.lhosting.info/bandymas.html or if you want to see the code,i will be able to put it here,just ask :)
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... what? – kapex