I have a strange floating-point problem.
Background:
I am implementing a double-precision (64-bit) IEEE 754 floating-point library for an 8-bit processor with a large integer arithmetic co-processor. To test this library, I am comparing the values returned by my code against the values returned by Intel's floating-point instructions. These don't always agree, because Intel's Floating-Point Unit stores values internally in an 80-bit format, with a 64-bit mantissa.
Example (all in hex):
X = 4C816EFD0D3EC47E:
biased exponent = 4C8 (true exponent = 1C9), mantissa = 116EFD0D3EC47E
Y = 449F20CDC8A5D665:
biased exponent = 449 (true exponent = 14A), mantissa = 1F20CDC8A5D665
Calculate X * Y
The product of the mantissas is 10F5643E3730A17FF62E39D6CDB0, which when rounded to 53 (decimal) bits is 10F5643E3730A1 (because the top bit of 7FF62E39D6CDB0 is zero). So the correct mantissa in the result is 10F5643E3730A1.
But if the computation is carried out with a 64-bit mantissa, 10F5643E3730A17FF62E39D6CDB0 is rounded up to 10F5643E3730A1800, which when rounded again to 53 bits becomes 10F5643E3730A2. The least significant digit has changed from 1 to 2.
To sum up: my library returns the correct mantissa 10F5643E3730A1, but the Intel hardware returns (correctly) 10F5643E3730A2, because of its internal 64-bit mantissa.
The problem:
Now, here's what I don't understand: sometimes the Intel hardware returns 10F5643E3730A1 in the mantissa! I have two programs, a Windows console program and a Windows GUI program, both built by Qt using g++ 4.5.2. The console program returns 10F5643E3730A2, as expected, but the GUI program returns 10F5643E3730A1. They are using the same library function, which has the three instructions:
fldl -0x18(%ebp)
fmull -0x10(%ebp)
fstpl 0x4(%esp)
And these three instructions compute a different result in the two programs. (I have stepped through them both in the debugger.) It seems to me that this might be something that Qt
does to configure the FPU in its GUI startup code, but I can't find any documentation about this. Does anybody have any idea what's happening here?