I'm trying to learn UDP, and make a simple file transferring server and client. I know TCP would potentially be better, because it has some reliability built in. However I would like to implement some basic reliability code myself.
I've decided to try and identify when packets are lost, and resend them.
What I've implemented is a system where the server will send the client a certain file in 10 byte chunks. After it sends each chunk, it waits for an acknowledgement. If it doesn't receive one in a few seconds time, it sends the chunk again.
My question is how can a file transfer like this be done quickly? If you send a file, and lets say theirs 25% chance a packet could be lost, then there will be a lot of time built up waiting for the ACK.
Is there some way around this? Or is it accepted that with high packet loss, it will take a very long time? Whats an accepted time-out value for the acknowledgement?
Thanks!