I'm creating a simulator coded in python and based on ODE (Open Dynamics Engine). For visualization I chose VTK.
For every object in the simulation, I create a corresponding source (e.g. vtkCubeSource), mapper and actor. I am able to show objects correctly and update them as the simulation runs.
I want to add axes to have a point of reference and to show the direction of each axis. Doing that I realized that, by default, X and Z are in the plane of the screen and Y points outwards. In my program I have a different convention.
I've been able to display axes in 2 ways:
1) Image
axes = vtk.vtkAxes()
axesMapper = vtk.vtkPolyDataMapper()
axesMapper.SetInputConnection(axes.GetOutputPort())
axesActor = vtk.vtkActor()
axesActor.SetMapper(axesMapper)
axesActor.GetProperty().SetLineWidth(4)
2) Image (colors do not match with the first case)
axesActor = vtk.vtkAxesActor()
axesActor.AxisLabelsOn()
axesActor.SetShaftTypeToCylinder()
axesActor.SetCylinderRadius(0.05)
In the second one, the user is allowed to set many parameters related to how the axis are displayed. In the first one, I only managed to set the line width but nothing else.
So, my questions are:
- Which is the correct way to define and display axes in a 3D scene? I just want them in a fixed position and orientation.
- How can I set a different convention for the axes orientation, both for their display and the general visualization?