So I've got two classes: Object and Player. I want Player to inherit from Object because Object has basic functions that I need. Player has it's added-on functions that expand from what Object can do. I have four files: Object.cpp, Object.h, Player.cpp, and Player.h.
To make an example out of my situation, I have added a variable to my Player class: playerVariable. My Object constructor parameters does not contain this, however my Player constructor does, so you can see that Player expands Object.
Anyways, Here is my code:
Object.h:
#include <hge.h>
#include <hgesprite.h>
#include <hgeanim.h>
#include <math.h>
class Object{
int x, y;
HTEXTURE tex;
hgeAnimation *anim;
float angle, FPS, velocity;
public:
Object(int x, int y, HTEXTURE tex, float FPS);
//Setters
void SetX(int x);
void SetY(int y);
void SetSpeed(int FPS); //Image Speed
void SetAngle(float angle); //Image Angle
void SetVelocity(float velocity); //Object Speed/Velocity
//Getters
};
Object.cpp:
/*
** Object
**
*/
#include <hge.h>
#include <hgesprite.h>
#include <hgeanim.h>
#include <math.h>
#include "Object.h"
Object::Object(int x, int y, HTEXTURE tex, float FPS){
this->x = x;
this->y = y;
this->tex = tex;
this->FPS = FPS;
}
//Setters
void Object::SetX(int x){
this->x = x;
}
void Object::SetY(int y){
this->x = x;
}
void Object::SetSpeed(int FPS){
this->FPS = FPS;
anim->SetSpeed(FPS);
}
void Object::SetAngle(float angle){
this->angle = angle;
}
void Object::SetVelocity(float velocity){
this->velocity = velocity;
}
//Getters
Player.h:
#include <hge.h>
#include <hgesprite.h>
#include <hgeanim.h>
#include <math.h>
#include "Object.h"
class Player : public Object{
int playerVariable;
public:
Player(int x, int y, HTEXTURE tex, float FPS, int playerVariable);
//Setters
void SetX(int x);
void SetY(int y);
void SetSpeed(int FPS); //Image Speed
void SetAngle(float angle); //Image Angle
void SetVelocity(float velocity); //Object Speed/Velocity
//Getters
};
Player.cpp:
/*
** Object
**
*/
#include <hge.h>
#include <hgesprite.h>
#include <hgeanim.h>
#include <math.h>
#include "Object.h"
#include "Player.h"
Player::Player(int x, int y, HTEXTURE tex, float FPS, playerVariable){
this->x = x;
this->y = y;
this->tex = tex;
this->FPS = FPS;
}
//Setters
void Object::SetX(int x){
this->x = x;
}
void Object::SetY(int y){
this->x = x;
}
void Object::SetSpeed(int FPS){
this->FPS = FPS;
anim->SetSpeed(FPS);
}
void Object::SetAngle(float angle){
this->angle = angle;
}
void Object::SetVelocity(float velocity){
this->velocity = velocity;
}
//Getters
My problem is, I'm not exactly sure if I'm setting this up right. I've looked at tutorials on inheritance but I have no idea how to set it up with both a .h file and a .cpp file for the classes. Can someone help?