For posting reasons here's a simple version of what I'm trying to do.
On the screen I have a simple circle object that is static and doesn't move. The user can then drag and drop a straight line. If the line passes through that circle I'm hoping for the collision event to be triggered.
It appears that unless one of the objects are moving the collision is never detected. Can I detect the collision when the line is drawn?
Collision Event
function onHit(e)
print("hit");
end
Runtime:addEventListener("collision", onHit)
Touch Event
local startX = 0;
local startY = 0;
local endX = 0;
local endY = 0;
function onTouch(e)
if(e.phase == "began") then
startX = e.x
startY = e.y
elseif(e.phase == "moved") then
endX = e.x
endY = e.y
elseif(e.phase == "ended") then
local line = display.newLine(startX, startY, endX, endY)
line:setColor(100, 100, 100)
line.width = 2
physics.addBody(line, "static", { })
end
end
Runtime:addEventListener("touch", onTouch)
Create circle
local c = display.newCircle(50, 50, 24)
physics.addBody(c, "static", { radius = 24 })