I am trying to display as many textured quads as possible at random positions in the 3D space. In my experience so far, I cannot display even a couple of thousands of them without dropping the fps significantly under 30 (my camera movement script becomes laggy).
Right now I am following an ancient tutorial. After initializing OpenGL:
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glClearColor(0, 0, 0, 0);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
I set the viewpoint and perspective:
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
Then I load some textures:
glGenTextures(TEXTURE_COUNT, &texture[0]);
for (int i...){
glBindTexture(GL_TEXTURE_2D, texture[i]);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
gluBuild2DMipmaps(GL_TEXTURE_2D,3,TextureImage[0]->w,TextureImage[0]->h,GL_RGB,GL_UNSIGNED_BYTE,TextureImage[0]->pixels);
}
And finally I draw my GL_QUADS using:
glBindTexture(GL_TEXTURE_2D, q);
glTranslatef(fDistanceX,fDistanceZ,-fDistanceY);
glBegin(GL_QUADS);
glNormal3f(a,b,c);
glTexCoord2f(d, e); glVertex3f(x1, y1, z1);
glTexCoord2f(f, g); glVertex3f(x2, y2, z2);
glTexCoord2f(h, k); glVertex3f(x3, y3, z3);
glTexCoord2f(m, n); glVertex3f(x4, y4, z4);
glEnd();
glTranslatef(-fDistanceX,-fDistanceZ,fDistanceY);
I find all that code very self explaining. Unfortunately that way to do things is deprecated, as far as I know. I read some vague things about PBO and vertexArrays on the internet, but i did not find any tutorial on how to use them. I don't even know if these objects are suited to realize what I am trying to do here (a billion quads on the screen without a lag). Perhaps anyone here could give me a definitive suggestion, of what I should use to achieve the result? And if you happen to have one more minute of spare time, could you give me a short summary of how these functions are used (just as i did with the deprecated ones above)?