This is a completely rookie question but I'm looking for some beginners guidance with opengl. I've got an app that uses quartz 2d to draw static lines on a view. This has been working fine but we are hitting some performance issues on ipad 1 and we don't feel like we can optimize it any more to try and speed it up.
We're looking to rewrite the view to use opengl so we can improve the rendering performance, however we don't have any experience in opengl. I've been looking over the web and playing about but with little success. I've been using the example provided here (direct link) to get started, but I wondered if someone could write a smidgin of code to show us how to draw a set of lines into the view.