Here is the final method I used to solve the problem of creating a printable version of the text and style of a Spark TextArea component. I ended up placing the custom component TextAreaRenderer (see below) in the MXML and setting the visibility to false. Then using the reference to this component to process any text field (renderObject) and get back a BitmapData object.
public class TextAreaRenderer extends TextArea implements IAssetRenderer
{
public function render(renderObject:Object, dpi:int = 300):BitmapData{
// CAST THE OBJECT
//.................
var userTextArea:TextArea = TextArea(renderObject);
// SCALE IS THE DIVISION OF THE NEW DPI OVER THE SCREEN DPI 72
//............................................................
var scale:Number = dpi / 72;
// COPY THE USER'S TEXT AREA INTO THE OFFSCREEN TEXT AREA
//.......................................................
this.text = userTextArea.text; // the actual text
this.height = Math.floor(userTextArea.height * scale); // scaled height
this.width = Math.floor(userTextArea.width * scale); // scaled width
// GET THE LAYOUT FORMATS AND COPY TO OFFSCREEN
// - the user's format = userTextAreaLayoutFormat
// - the hidden format = thisLayoutFormat
//...............................................
var editableLayoutProperties:Array = ['fontSize', 'fontFamily', 'fontWeight', 'fontStyle', 'textAlign', 'textDecoration', 'color']
userTextArea.selectAll();
var userTextAreaLayoutFormat:TextLayoutFormat = userTextArea.getFormatOfRange();
this.selectAll();
var thisLayoutFormat:TextLayoutFormat = this.getFormatOfRange();
for each(var prop:String in editableLayoutProperties){
thisLayoutFormat[prop] = userTextAreaLayoutFormat[prop];
}
// SCALE THE FONT SIZE
//....................
thisLayoutFormat.fontSize = thisLayoutFormat.fontSize * scale;
// SET THE FORMAT BACK IN THE TEXT BOX
//...................................
this.setFormatOfRange(thisLayoutFormat);
// REDRAW THE OFFSCREEN
// RETURN THE BITMAP DATA
//.......................
this.validateNow();
return BitmapUtil.getSnapshot(this);
}
}
Then calling the TextAreaRenderer after the text area is changed to get a scaled up bitmap.
// COPY THE DATA INTO THE OFFSCREEN COMPONENT
//............................................
var renderableComponent:IAssetRenderer = view.offScreenTextArea;
return renderableComponent.render(userTextArea, 300);
Thanks to the advice from www.Flextras.com for working through the issue with me.