Importing
import time
import math
import random
import pygame
from pygame import K_UP, mixer
pygame.init()
Initialization and Screen display settings
# initialize the program
screen = pygame.display.set_mode((800, 600))
# create a screen
pygame.display.set_caption(("Sabin's first game"))
# Title
icon = pygame.image.load('is.png')
# image
pygame.display.set_icon(icon)
# backgroundimg
background = pygame.image.load('spaceBackground.png')
# backgroundSound
mixer.music.load('background.wav')
mixer.music.play(-1)
Tryin to add counter with Clock
# counter
clock=pygame.time.Clock()
start_time=None
FONT = pygame.font.SysFont("Sans", 20)
TEXT_COLOR = (255, 255, 255)
Player mode
# player
playerImg = pygame.image.load('space.png')
playerX = 350
playerY = 480
playerX_change = 0
def player(x, y):
screen.blit(playerImg, (x, y))
Enemy mode # enemy enemyImg = [] enemyX = [] enemyY = [] enemyX_change = [] enemyy_change = [] num_of_enemies = 10 for i in range(num_of_enemies): enemyImg.append((pygame.image.load('enemy.png'))) enemyX.append(random.randint(0, 735)) enemyY.append(random.randint(50, 150)) # random value for x and y in between the given numbers
enemyX_change.append(0.3)
enemyy_change.append(10)
def enemy(x, y, i):
screen.blit(enemyImg[i], (x, y))
# bullet
bulletImg = pygame.image.load('bullet.png')
bulletX = 0
bulletY = 480
# random value for x and y in between the given numbers
bulletX_change = 0
bulletY_change = 0.5
bullet_state = "ready"
# Score
score_value = 0
font = pygame.font.Font('freesansbold.ttf', 32)
textX = 10
textY = 10
def show_score(x, y):
score = font.render("Score ="+str(score_value), True, (255, 255, 255))
screen.blit(score, (x, y))
over_font = pygame.font.Font('freesansbold.ttf', 80)
def game_over_text():
over_text = font.render("GAME OVER", True, (255, 255, 255))
screen.blit(over_text, (300, 200))
shift_text = font.render(
"Press Schift then enter to play again", True, (255, 255, 255))
screen.blit(shift_text, (100, 300))
def fire_bullet(x, y):
global bullet_state
bullet_state = "fire"
screen.blit(bulletImg, (x+28, y))
# blit and draw are same
def isColliding(enemyX, enemyY, bulletX, bulletY):
distance = math.sqrt(math.pow(enemyX-bulletX, 2) +
(math.pow(enemyY-bulletY, 2)))
if distance < 27:
return True
else:
return False
# playagain
font = pygame.font.Font('freesansbold.ttf', 32)
def show_screen():
First_sentence = font.render("NEW GAME", True, (255, 255, 255))
screen.blit(First_sentence, (300, 200))
Second_sentence = font.render(
"Arrow keys move, space to fire", True, (255, 255, 255))
screen.blit(Second_sentence, (200, 300))
First_sentence = font.render("Press anykey to play", True, (255, 255, 255))
screen.blit(First_sentence, (250, 400))
# create a screen
pygame.display.set_caption(("Sabin's first game"))
# Title
icon = pygame.image.load('is.png')
# image
pygame.display.set_icon(icon)
# backgroundimg
background = pygame.image.load('spaceBackground.png')
# backgroundSound
mixer.music.load('background.wav')
mixer.music.play(-1)
running = True
while running:
screen.fill((0, 0, 0))
# it does not work without the methode update
screen.blit(background, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# to close the game
# if keystroke is pressed check whether it is left or right #
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
start_time = pygame.time.get_ticks()
if event.key == pygame.K_LEFT:
playerX_change = -0.5
if event.key == pygame.K_RIGHT:
playerX_change = 0.5
if event.key == pygame.K_SPACE:
bullet_Sound = mixer.Sound('laser.wav')
bullet_Sound.play()
if bullet_state is ("ready"):
bulletX = playerX
fire_bullet(bulletX, bulletY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
playerX += playerX_change
# not getting out from borders
if playerX <= 0:
playerX = 0
elif playerX >= 700:
playerX = 700
for i in range(num_of_enemies):
if enemyY[i] > 200:
for j in range(num_of_enemies):
enemyY[j] = 2000
The Counter does not work after trying many times
time_since_enter = pygame.time.get_ticks() - start_time
message = 'Milliseconds since enter: ' + str(time_since_enter)
screen.blit(FONT.render(message, True, TEXT_COLOR), (20, 20))
clock.tick(60)
pygame.display.flip()
break
enemyX[i] += enemyX_change[i]
# not getting out from borders
if enemyX[i] <= 0:
enemyX_change[i] = 0.5
enemyY[i] += enemyy_change[i]
elif enemyX[i] >= 700:
enemyX_change[i] = -0.5
enemyY[i] += enemyy_change[i]
# Collision
colision = isColliding(enemyX[i], enemyY[i], bulletX, bulletY)
if colision:
explosion_Sound = mixer.Sound('explosion.wav')
explosion_Sound.play()
bulletY = 480
bullet_state = "ready"
score_value += 1
print(score_value)
enemyX[i] = random.randint(0, 735)
enemyY[i] = random.randint(50, 150)
enemy(enemyX[i], enemyY[i], i)
# Bulletmovement
if bulletY == 0:
bulletY = 480
bullet_state = "ready"
if bullet_state is ("fire"):
fire_bullet(bulletX, bulletY)
bulletY -= bulletY_change
show_score(textX, textY)
player(playerX, playerY)
pygame.display.update()