My understanding is that one of the fundamental concepts in WPF is that it is resolution independent. That if an object takes up a 1" square at one resolution it will also take up an 1" square on a different resolution.
I'm not sure if there are design considerations here, but this appears to be completely false. Whether it be a font, an image or some other visual entity, they are all physically smaller when on a higher resolution.
How can I truly make this resolution independent? It appears that like Windows Forms it uses pixels and as the pixel density changes so does the true size of the graphical entities.