I'm having all sorts of size problems with Qt. I am creating my own widgets and using different layouts (generally, I need my own to make them work properly without spending hours on the "powerful" default layouts... which don't lay things out as intended.)
Once I'm done with a widget and its layout though, it doesn't work right. The size is never getting set properly unless I call widget->resize(1, 1);
which finally forces a "resize" and makes the widget look correct (i.e. recompute the geometry.) Even the updateGeometry()
call has no effect.
This is a dreadful problem when the resize()
needs to be called on the parent widget (yuck!) and from what I'm reading should not be necessary were the layouts properly programmed.
Is there a sample that works and is not several thousand of lines long, or does Qt require several thousand lines to make anything work perfectly, even the simplest widget?
What are the minimal functions to be called to make a widget & its layout work at once?
Thank you. Alexis
P.S. I tried to implement the sizeHint()
, minimumSize()
, maximumSize()
, others that I'm missing? I was hoping that would be enough. Obviously, I also implement the setGeometry()
on the layout to resize the children appropriately.
--- addition 1
There is a sample image with a layout that clearly isn't available as is in Qt. The positioning, functions, and colors of the different keys is XML driven and works for any keyboard in the world.
(note, this sample doesn't show the Enter key displayed on two rows and wider below than at the top; more or less, not doable at all with the regular layouts; of course, it works with my version.)
--- clarification
I'm not too sure how to describe the problem better. I was thinking to write a test widget next to see how I can reproduce the problem and then post that and eventually fix it. 8-)
The default layout function that the internal Qt layouts make use of require a lot of coding. I would like to avoid having to copy/paste all of that because for maintenance, it makes it close to impossible.
--- today's findings
As I needed to tweak one of the widgets, I decided to add a VBoxLayout
and make it work.
I actually found the problem... One of the widgets in my tree is a QScrollArea
and that sizeHint()
returns (-1, -1). Not exactly what I'd expect but... whatever you put inside that widget has better know how to compute its width and height or else... it fails.
Looking at the code closely, I could actually compute the width by using the widest width found. Once I used that, the widget would appear (and it actually resizes itself as things change in the list, kinda cool.)
This being said, my earlier comment about having a tree of widgets that auto-resize themselves stands. From the root up to the parents of the leaves in your tree, all of those widgets will need a valid layout. Once I added one in the top widget it resized itself and its children properly (well... in my case up to the QScrollArea
, the rest required a bottom to top resizing. Funny how that works!)
--- ah! ha! moment (or: what you find reading the implementation code!)
Today I bumped in another problem which just needed the correct call... I just couldn't find anything worth it in the documentation.
All the objects have a layout now, but a certain parent would not resize properly. Plain simple.
I had a call to the parent as following:
// changes to the children are changing the geometry
parentWidget()->updateGeometry();
Yeah. The docs says that's what you have to do. Nothing happens at all with that call. No idea what it's supposed to do, I did not look at that function. It never did anything for me anyway.
So... I looked at the layout to try to understand how it would send the info up/down. I did not see much except for one interesting comment:
// will trigger resize
This is said of the SetFixedSize
mode. To reach that function you need to make the layout for update. Ah! Yes... the layout, not the parent widget... let's try that instead:
parentWidget()->layout()->update();
And voila! It resizes correctly in all cases I have. Quite incredible that the widget updateGeometry()
doesn't trigger the same effect...