I am making a Unity 2D game but I have an script where the player goes up with vector2 and back down but if it goes down and I still hold space it doesn't go smooth anymore how do I fix that?
using UnityEngine;
using System.Collections;
public class playercontrol : MonoBehaviour {
void Update ()
{
Movment ();
}
void Movment()
{
if(Input.GetKey (KeyCode.D))
{
transform.Translate(Vector2.right *4f* Time.deltaTime);
transform.eulerAngles = new Vector2(0, 0);
}
if(Input.GetKey (KeyCode.A))
{
transform.Translate(Vector2.left *4f* Time.deltaTime);
transform.eulerAngles = new Vector2(0, 0);
}
if(Input.GetKey (KeyCode.Space))
{
transform.Translate(Vector2.up *4f* Time.deltaTime);
transform.Translate(Vector2.up *4f* Time.deltaTime);
transform.eulerAngles = new Vector2(0, 0);
}
}
}