I have a SpriteBatch
that is set to draw to a RenderTarget2D
that is 500px larger in both height and width. However, whenever I call the SpriteBatch.Draw
method using a point outside of the physical screen width/height it will not draw the object.
I am performing some 3D transforms on the texture so I need the areas outside the screen to be drawn. I have tried setting culling to None
and this had no effect.
Thanks ahead of time for your help.