I'm trying to fix leaks in a big iPhone game. Some leaks, which only leaks at game init, I'd rather not touch them. Some leaks may happen every frame, which should be fixed.
In the Instruments tool, when debugging leaks, there's a timeline shows "#Leaks Discovered" and "Total Leaked Bytes". When a leak happen, there will be a red line show in the timeline view.
My problem is, how can I know detailed info about that leak indicated by the red line? I tried click on it but nothing happened in the "Leaked Blocks" window.
What can I do about this issue?
Thank you.